Tag Archives: opinion

Design Manual Review: “The Web Designer’s 101 Most Important Decisions”

101decisionsbook
The Web Designer’s 101 Most Important Decisions, by Scott Parker.

While browsing at the bookstore the other day, I came across this little gem hidden behind other books in the Web Programming and Web Graphics section. I ended up buying it, and after reading it through I can safely recommend it as a great all-around introductory web design manual.

It’s not just a book about layouts and graphics, though it covers that. It’s also not just about programming and coding, though it discusses both those topics as well. This book literally covers every part of the webdesign process, from planning and programming your site to launching and promoting it. Here’s a very small sample of topics which Parker offers pointers on:

  • planning before developing a website
  • what kind of programming languages are available
  • keeping content both brief and informative
  • the great “vertical navigation vs. horizontal navigation” debate
  • modal windows, the new and slightly less annoying pop-up window (this was news to me)
  • giving clear site error messages
  • making stylesheets that are disabled-friendly and mobile-friendly
  • effectively connecting with users via blogs, forums, and social media pages
  • promoting your website with business cards and flyers (sound old-fashioned? It ain’t!)

…and there is a TON more stuff that I haven’t even mentioned. Seriously, this is only the tip of the iceberg.

The book is organized into 11 chapters, of which each topic covered takes up a page or two, and each page is graphically organized to be easy to browse through and scan. It’s also fairly easy to find pages again if you need to look something up, so it’s not just a book you read once and give away–it’s a book you keep around for quick reference.

Though this is definitely not a step-by-step manual on how to code an HTML page, how to set up a Facebook page for your site, or how to create a layout in Photoshop, it does introduce you to all these concepts and more, as well as giving you keywords to aid in your search for further information. Kinda wish I’d had a book like this when I started web design back in ’03! 😀

My Favorite Clix, part 3: LE Sue Storm

When my then-good friend (later boyfriend) showed me how to play HeroClix in September of 2007, he helped me build a team out of his collection to play my first game against him. I picked out the Limited Edition Sue Storm–I didn’t know much about her, but I already liked her 19 defense, which I could already see was rare among Clix figures of her point cost (49).

I already liked high defenses in the other games I played, so it didn’t take me long to gather some high-defense figures in Clix, and Sue was one of the first I got when I could. She was one of my first favorite Clix pieces because of that fantastic 19 defense, and she’s still quite playable today.

A Little Bit More about Sue

le_suestorm
LE Sue Storm, #205 out of Fantastic Forces. Image Credit: HCRealms.com.

With Stealth, Barrier, and 19 defense first click, it’s a good bet Sue won’t be targeted or damaged easily, even with today’s higher attacks. And even if she does get hit, her defense drops slowly, point by point (until her last click when it drops two points). Pair this with her Flight ability, and she’s a solid taxi for grounded friendly characters, as well as a darn near immovable block if you need to keep enemy characters away from wounded friendlies.

Now, most people pooh-pooh the back half of her dial, and some don’t think much of her offensive abilities in general. But I wouldn’t be so quick to judge. Her 9 attack and 2 damage up-front can be good in a pinch if you need her as a second- or third-string attacker, and Outwit or Perplex can always make her shot easier. Don’t underestimate that Incapacitate and Energy Shield/Deflection on her back-dial, either–I’ve had LE Sue Storm be the last to survive of my team on next-to-last click, and still be making fine shots at my opponent’s banged-up team.

LE Sue Storm’s Heyday: The Wildcard ATA Teams

I admit it: back in the days before they outlawed wildcards being able to copy Alternate Team Abilities (ATAs) completely, I ran a pretty nasty little Wildcard Fantastic Four team with LE Sue Storm as its centerpiece. With the Fan Four ATA worded as it was then, wildcards could copy Sue’s 19 defense without ever having to be close to her. Thus, I had a team full of Shrinking Violets, Timber Wolves, Iron Fists, and Spider-Girls, all with a quite maddening 19 defense. (It was much funnier if the wildcards all had Super Senses. Either you missed ’em because you didn’t hit a 19, or you missed ’em because I rolled Super Senses. Mwahaha. LOL)

These days, that kind of team is no longer valid; you now generally play a Wildcard Fan Four ATA team like a Defend team, surrounding Sue with your wildcards so they can borrow her defense while they attack. You also have to pay 5 points from your team build cost for using the ATA on a “Wildcards & Sue” team. Still useful and successful, though not as mobile as the old one. (The old one was rather broken, I’ll admit. This one’s more fun for player and opponent both.) I actually like this new build pretty well, because surrounding Sue with little Wildcards who are both protected by Sue and guarding her is FUNNY.

My Personal Recommendation

If you love Stealth pieces, and love pieces with high defenses, then this Sue should be in your collection. For 49 points, you won’t find another 19-defense Flight piece that has this kind of team support (like Barrier and Incapacitate) built in. She’s a great addition to any long-game Clix player’s arsenal.

Saving City of Heroes: If All Else Fails, Plan Z

If you’ve heard anything about the #SaveCoH movement at all, you’ve likely heard the term “Plan Z” noised about among resolute City of Heroes fans. What is this mysterious plan, and what does it entail?

According to forums on CoHTitan and CoHGuru, “Plan Z” would be a fan-supported MMO, which would cleave as closely to CoH as possible without being sued.

I admit, this isn’t exactly “saving” CoH, but it would save what we love most about the game itself, only porting it to a new game. It’s not ideal, and it’s something we #SaveCoH-ers hope will not be necessary…but it’s our last resort. Already, people are discussing on the CoHTitan forums about what the Plan Z game should and shouldn’t have, and what kinds of changes should be made (or need to be made, to avoid lawsuits). If enough details can be hammered out, this could be a workable solution, but more input and more information is definitely required, not to mention funding.

What Should CoH Players Do in the Meantime?

As we all stare anxiously at our calendars, likely fearing November 30th, there are a few things we each can do:

  • Get on the CoHTitan forums, and/or follow @thetitannetwork on Twitter to keep up with the #SaveCoH campaign and Plan Z
  • Add your ideas to the Plan Z pool, and/or offer any alternatives to Plan Z that you can think of, such as contacting other game companies, etc.
  • Save each of your characters with the Sentinel+ character file exporter. (More info about how to understand the Sentinel+ output in this forum post.) Potentially, Plan Z could import these character files later.
  • Keep making as much noise about #SaveCoH on your social networks–it’s still a viable campaign. No one’s given up yet!

In short: City of Heroes players have plans afoot that don’t involve completely migrating to another game entirely. We may yet be able to bring the spirit of our beloved Paragon City into a fan-supported, fan-designed game, perhaps with all our alts intact.

But this is our last resort; till we know for certain that no other path is open to us, #SaveCoH will continue to sally forth on social networks and blogs galore. If you want to save City of Heroes, you’re welcome to join us. 🙂

Why AutoTune Annoys Me

AutoTune, the darling of the modern music industry–the software that can make even a honking duck sound like an opera soprano (supposedly). It’s supposed to make singers sound better and more on-key, and it does.

Well, it makes them sound more on-key, as well as fake.

Time.com and HowStuffWorks have explained AutoTune, its history, and its use within the vocal music industry to subtly enhance singers’ vocal performances, fixing the pitch where it went a little flat or a little sharp, making a rough voice sound just a little smoother, etc. This is generally accepted use to ease and shorten the recording process, which is understandable.

But, starting with Cher’s “Believe” in 1998, a lot of recording studios have not only used it to gloss over singers’ natural flaws, but also to “overproduce” the voice, making it sound robotic, unnatural. And sadly, this is the use of AutoTune that prevails today; rather than subtle editing of the voice, there are painfully obvious pitch changes that result in odd voice tambres, like nothing that ever came out of a real human’s throat.

I have perfect/absolute pitch, and one would think I’d enjoy the perfection of precisely-struck notes no matter what they sound like, but instead, it annoys me, and bothers me. I like human voices to sound, well, like human voices, and yet these days, it’s as if the humanity has been scripted out of the recorded voice, leaving something that is technically perfect but without the necessary miniature vibrations (also called “vibrato”) to give it that human touch. Though the pitch-perfect sound makes my ear happy, it sounds soulless; it has no emotion, because all the tiny variations of pitch that GIVE a sung sound emotion are gone.

Perhaps this is my years of choral singing and private voice lessons talking; perhaps I’ve simply grown used to the sound of an unedited voice or group of voices, and it’s only a preference issue. But I worry about where we’re headed as a musical society, if we keep editing out all the imperfect/human bits of music. Pretty soon, if we’re not careful, there won’t be any real humanity in music left.

5 Logical Reasons to Save City of Heroes

Many who are outside the recent City of Heroes hoopla may not understand why some players are kicking up such a fuss. After all, it’s just a game, right? And nobody really plays it anymore since Champions Online came out, right? And it’s just like WoW except with superheroes, right?

Wrong, times three. Today, I will prove why City of Heroes deserves to stay around, with five logical reasons that I think even Spock would be proud of.

It Has a Growing Loyal (And Paying) Playerbase

Many people are under the impression that City of Heroes transformed into a completely “free-to-play” game within the last year. That is simply not true. While there is a free-to-play option within the game, it does not allow for the complete game experience–you must be VIP, or paying about $15 a month, to experience the full game.

That said, most people who were VIP members before Free-To-Play released have maintained their VIP membership, and many who started as Free-To-Play players ended up buying VIP subscriptions, so City of Heroes was still pulling in money when NCSoft announced the November 30th closure date unexpectedly on August 31st. I don’t know exactly how much money, but I do know City of Heroes was earning more than NCSoft’s other games (Lineage II, Aion, and Guild Wars).

If the current “Save CoH” Change.org petition with over 20,000 signatures represents all currently paying players, that could potentially mean an income of over $3,600,000 per year. That may not be big chunks of change to a large company, but it’s definitely something! And with the Free-to-Play system tempting more and more customers into the game, that could mean potentially even more customers who will want to buy full game access.

It’s Unlike Any MMO Out There Today

And yes, this reasoning does count Champions Online and DC Online. City of Heroes, despite these other two MMOs named, is still the only superhero MMO to have its own specific series of comic books, with rich backstory lore, a highly-detailed and much-lauded costume creator, and yet fairly simple game mechanics (as I’ll refer to in my next reason).

Its main competitor, Champions Online, was created by the people who originally spearheaded City of Heroes in the first place, and is linked to the Champions paper RPG game. DC Online, as the name might imply, is based on the DC Comics universe.

Champions Online Differences

  • Not as good a costume creator
  • Less flexible archetypes/harder to customize
  • Based more on a Dungeons & Dragons-esque stat system (more stats, more calculations, etc.)

DC Online Differences

  • Generally have to play along the lines of an established DC hero/villain
  • DCO has no “in-between” alignments like Vigilante and Rogue–only Hero and Villain
  • Can only make 16 characters per server, as opposed to CoH’s unlimited unlockable character slots

In addition, City of Heroes is the only MMO, to my knowledge, which allows players to create their own playable content within the game engine itself. Not only is CoH a haven of original heroes, but it encourages creativity in its players!

There are many players out there who have tried Champions Online and DC Online in place of City of Heroes, and most if not all have returned to City of Heroes, often citing the very reasons stated above. I believe that speaks for itself, and establishes City of Heroes’ credibility and originality within the sphere of available MMOs.

It’s Easier to Learn

From personal experience observing other MMO playstyles versus City of Heroes’ style, I can definitively say that City of Heroes is much easier to learn, and thus quicker to enjoy. There are simply less bars and graphs and things to monitor on screen; it feels like a game rather than hard work to try to play successfully. Not only that, but the customization and amount of creativity allowed makes it more personal, more of a platform for one’s own imagination rather than just playing within a strict “mold” of “what wins PvP battles.”

Many of my fellow gamers have noted this as well, saying that playing CoH is more relaxing and therefore more fun to continue playing. After all, if a game is not fun, who wants to pay to play it month after month? Even former WoW players have noticed the positive difference, and have enjoyed it.

It’s Already a Well-Established, Well-Loved Game

Many people who do not play City of Heroes currently have said that it’s well past time for City of Heroes to be put out to pasture, since the game began “way back” in 2004.

It’s interesting to note that the people who are saying this have no idea of the updates and new features that have been added. If they have any experience with the game at all, their information is several years old at best–they quit playing and have not kept up with all the amazing changes (especially recent changes). In fact, a new issue (ironically titled “Resurgence”) was going to be released in early September, fixing many bugs and introducing more new content–or, at least, it was going to be released until the unexpected closure announcement.

This game is already well-established with players as a familiar and welcome respite from other MMOs. It’s not World of Warcraft or League of Legends, nor is it trying to be. It’s got its own little niche, and most of the players who are on now have been playing a long time and plan to be playing as long as the game exists. This is not a game you beat one time and sell back; it’s a long-term experience, with hundreds of hours of effort put in, and just as many hours of enjoyment received.

And as for the “it’s an old game, it needs to end” argument, let me give an apt comparison: would any gamer want to see his or her collection of old console video games burned, just because they’re considered “old games?” That is essentially what the City of Heroes community is being threatened with–the total annihilation of painstakingly-created characters, and permanent loss of access to a rich gaming world.

It Has Tons of Features AND Room to Grow, Too

Building on my previous points, I will conclude with this reasoning: the game is already a well-rendered world with hundreds of stories to play through and dozens of ways to diversify characters. Yet it still has much detail that can be explored through future game expansions, not least the post-level 50 content which is still in its infancy.

This “city of heroes” has room to expand, room to build new areas and construct new stories. It even has the ability for players to create their own playable stories, as I referenced earlier. There’s plenty of opportunity and plenty of future in City of Heroes; why must it be razed to the ground?

That is our point, as City of Heroes players: it does not need to be.

Join the “Save CoH” Effort

Even though NCSoft doesn’t want us to write letters anymore (according to yesterday’s press release, anyway), there are still things we can do to make noise about this.

  • Communicate with any game company you can think of who might even remotely be interested in buying CoH, or starting up a game that uses the same character files so we don’t all lose our hard work
  • Sign the Change.org petition
  • Email local news stations, internet news channels, and anyone else who might be able to further publicize the need to save this game

Stay Updated on “Save CoH” News

How Webdesigning is Like Writing and Music

Since I both write music and literature outside of doing webdesign, I’ve found that the three activities are more similar than one might think otherwise. After all, they all activate my creativity, just in different ways; I play and design with pixels just like I do with notes and words.

So, here’s a little tongue-in-cheek webdesign philosophy for your Monday morning:

How is Webdesigning Like Writing?

  • Choosing just the right word for a description is like aligning each image pixel-perfectly on the screen.
  • In both writing and webdesign, the creator believes he or she has complete control over the final product, especially if working independently.
  • Both writers and webdesigners have the tendency to obsess over little details that nobody will actually notice.
  • Finding a missed typo in your writing is like finding a missed ending tag in your code–very annoying!

How is Webdesigning Like Music?

  • Little mistakes, whether in a browser or in performance, are rarely noticed by the audience.
  • Every musical performance is different, just like every Web browser renders a webpage a little differently.
  • What a listener gets out of a piece of music depends on his or her perspective and outlook on life; what a user gets out of a webpage depends on what browser and screen resolution he or she is using.
  • In both music and webdesign, no matter how many parts/harmony lines go into making it, it all renders as one beautiful whole to the audience.

Can you think of other ways that webdesign is like these art forms? What about other art forms (dance, visual art, etc.)? Leave me your thoughts in the comments! 😀

A Gamer’s Plea: Do NOT End City Of Heroes

Last Friday, NCSoft dropped a huge bomb on City of Heroes players, and sadly, it wasn’t an awesome game-wide event. Without any warning whatsoever, it was announced that game production would cease, and that City of Heroes would be discontinued by November 30th.

Mine were among the first shouts of dismay and horror; mine were among the first heartbroken Tweets and Facebook statuses tolling the sad news across the Internet. But they were most certainly not the last.

With this sudden, cutting action, NCSoft not only struck at the heart of its most popular game’s community, but undercut the City of Heroes developers (Paragon Studios) as well. Those developers were simply laid off, seemingly as if the decision meant nothing to anyone. I was appalled at how slapdash and unprofessional it all seemed. Did the developers’ hard work and creativity really mean so little? For that matter, did our creativity and hours of playtime, as customers, really mean so little, too?

I was shocked at the time, and I still am. But I am not ready to roll over and let my heroes play dead. If there’s one thing I’ve learned from City of Heroes, it’s that being defeated is only temporary: you can be brought back into the fight in many ways.

If there is still time to reconsider, still time to talk, I will not simply give up. I want to continue playing this amazing game, and I know that I speak for many CoH players when I say so. So I present my best and most accurate shot, the most powerful I can summon, to ensure that my voice is heard.

Dear NCSoft:

Please, do not give up permanently on City of Heroes. We customers know of your grievous financial losses and are trying to understand that you may have done this out of necessity. But we are saddened that you felt you had to take this highly drastic course of action, when so many more temperate options were available to you (selling the game to another company chief among them).

This move need not be permanent, and in fact may do more damage to your business overall than anyone ever dreamed. With this action, many players, including myself, feel alienated and unheard; we would LOVE to work with you to restore this game, which is your most beloved product, but we do not feel you will hear us. Please consider how this has damaged your reputation as a company among gamers, and at least give thought to mitigating the decision.

We, the players, would love to see the game continue, whatever else happens. If you no longer want to be the parent company of the game (or cannot be, for whatever reason), then perhaps another company can step up and take over leadership. If you do not want another company to take leadership, or if that avenue is blocked by legalities, then perhaps you can make the game code open-source. That way, fans could host their own servers, and still partake of the beautifully creative world you once spearheaded. I know these two options would make no more money for your company, but announcing the closure of the game ensures that anyway.

I know we as players do not understand all of the reasons behind this decision, and I fully admit my ignorance in this. But I respectfully ask for you to reconsider and, if possible, reverse the closing of City of Heroes, at least until other possibilities for continuing the game have been thoroughly explored.

Thank you for your time and patience, and I look forward to hearing from you.

Why Write Fanfiction?

Most people might assume, after learning that I am a writer, that I have been writing stories with original characters all my life. That is, at best, only partially true.

In fact, for a very long time, I struggled with creating characters, naming them, everything. I had no problem coming up with great plotlines–it’s just that the character creation part was difficult, for whatever reason. Especially as a young writer (referring to single-digits ages), I never could seem to come up with original characters that were good enough for my plotlines, but I could always match plotlines with established stories, taking old stories in new directions.

And so, quite by accident, I became an author of what I now know as fanfiction, at a very young age. (For instance: somewhere in my house, there is a very old fanfiction about Cinderella and Sleeping Beauty hanging out and playing games, written on steno notebook paper in blue highlighter because I was about six-and-a-half and thought the blue ink was “pretty.” xD)

What Exactly IS Fanfiction?

Fanfiction is basically a new work of written fiction based off a movie, TV show, video game, or book; fanfiction authors can borrow nearly all, some, or nearly none of the original work’s characters, settings, and plotline in order to shape their own creation.

Fanfiction’s Slightly Bad Reputation

However, fanfiction in general has gotten a bad rap, for two reasons:

  1. It is usually considered a type of “derivative work,” which is kinda-sorta-not plagiarism–you are borrowing someone else’s characters to act out your plot;
  2. The fanfiction form has been used more for writing pornographic scenes than really doing anything new with the established characters.

Some established authors hate that their works get fanfic’ed, some are fine with it, and some are indifferent entirely. But many writers and literature lovers dislike the field of fanfic authors greatly, mostly because of these two reasons. They even go so far as to say that fanfic authors are not “real” writers at all, since they borrow rather than create their own characters.

Why Fanfiction Is Actually Not So Bad

However, this criticism misses part of the point of fanfiction: doing something new with established characters. It’s kind of like playing in a literary “sandbox,” just trying new things, seeing what happens. It can free creativity (and inspire new plotlines) in a way that struggling to create original characters can stifle.

For instance, my old story about Cinderella and Sleeping Beauty hanging out as friends might sound silly. But I was willing to step outside the box of traditional thought, even then, and try something new with the characters. It made writing a whole lot more fun; I got to toy around like a chemist mixing chemicals and substances in a lab. It wasn’t the best story on earth, but it wasn’t meant to be–it was done for fun, and for the experience of trying new ideas.

I think of fanfiction primarily as flattery to the original author of the work; after all, they’ve made awesome characters in a well-designed world, otherwise people would not respond by trying to work with those characters in that world. I don’t believe that fanfic authors are trying to steal anybody’s credit (I certainly don’t approach it that way, at least); it’s just that sometimes, your creativity gets to boiling when a great author’s work has struck a chord within you.

I also believe that fanfiction can be a good training ground for new authors. Certainly I cut my teeth as a writer by writing fanfic! Where I once struggled with creating good original characters, I have now become good enough to trust my instincts while pulling together characters for my own novel. Where I once worried that my style was too trite and boring, I have now tightened up my writing style through practice with fanfictions of all sorts.

I do agree that some fanfics are a little difficult to read because they seem so personal to the fanfic author; I also agree that some fanfic authors go a little overboard. But one cannot become a better writer without practice and input from readers, and fanfiction sites can be great places to get feedback and share the stories that have been bubbling inside your brain. And after all, if you don’t like it, you don’t have to read it! 🙂

To Learn More about Fanfiction

The potential legal pitfalls of publishing fanfiction online is well covered by ChillingEffects.org’s Fanfiction article–you do have to be careful publishing it!

But, on the positive side, there are many fanfiction archive websites online, as well as numerous fanfic author communities through Livejournal, Tumblr, WordPress, and many others. Here are just a few links I know of:

WARNING: Not all may be safe for work, and some may have more adult-themed stories, as discussed earlier in this article.

Most-Recommended

Fanfiction.net
MediaMiner.org
FictionPress.com

Other Excellent Sites

Archive Of Our Own
Mibba.com
Figment.com
ImagineFanfiction.com
Wattpad.com
Fictionesque.com
ForeverFandom.net
FanficAuthors.net
MyFandoms.com (also for fan videos and art)
FicWad.com

Lists of Fanfiction Sites

Fanfiction Directory
Fanfiction Sites: A List on Squidoo.com

Exercise to Fit YOUR Life

One of the stupidest things I think I’ve ever tried to do is take up early-morning running as an exercise routine.

Why do I consider it stupid for me? Because I’m a) not a morning person, AT ALL, and b) I hate pointless walking and running. And yet, I attempted it, for a few days at least, because I had been coached by every fitness guide and every social more that running was a “real” exercise, regimented, routine, and perfect. Even though I hated every minute–no, wait, every SECOND–I kept trying, because I thought this was the only way to start getting “really” fit, to be considered “working out.”

You can imagine how long it took before I gave up on that particular exercise routine, and with good reason. It simply didn’t fit my life, my personality, my schedule–it just didn’t work for me. I believe that many people are making this same mistake when they choose their exercise routines.

Why Would We Force Ourselves to Do Un-fun Exercise?

There are many reasons for this, I believe. Maybe we’re all hearkening back to gym classes of yore, doing the exercises we were taught were “good” for us. Maybe we’re merely mimicking what friends and relatives do, or what society’s social guidelines tell us is “real” exercise. Heck, maybe we’re just doing what our buddies are doing because we don’t want to be alone while we exercise.

But when we do not put real thought into matching our exercise to our lifestyle, our personalities, even our likes and values…well, we end up giving up on it after a while, don’t we?

Choosing a Fun Exercise Does NOT Mean You’re Weak!

Exercise is not punishment. I’m going to repeat that–EXERCISE IS NOT PUNISHMENT. And yet, this is how many of us view it, because pain and humiliation is all we have experienced in association with exercise.

For instance, the sharp pain of shoulder bones, spine, and hip bones grinding against the glossed gym floor beneath you as you try to do crunches. Or the incredible pressure in your wrists, hands, and toes as you try to lift yourself up off the ground into a push-up; grunting and sweating as you try and try (and fail and fail) to lift your own body weight, feeling the silent judgments of everyone else in the room as you do so. (I recount merely my own experience with such grinding, tedious exercises, and yet I’m sure I’m not the only one with such a tale to tell.)

When this kind of exercise routine is touted as “real” exercise, with no “fun” alternatives for the layperson, is it any wonder most of us who need exercise the most have given up on it entirely? When exercise is associated with severe discomfort/pain, plus the feeling of “never being able to get it right,” who in their right minds would WANT to inflict this on themselves?

I’ll admit, exercise, especially for the person who is out of shape (like me), will involve SOME pain and some extra effort–but it should not leave you absolutely bedridden the next day. Maybe “real” athletes and fit people will think I lack willpower and am just whining, but I speak as one who is not training for the Olympics or trying to win a marathon. I just want to be able to walk down the stairs without pain in my joints, and walk up the stairs without being out of breath.

I think most ordinary people would agree with me on this score. It is not that we are weak or unworthy folk–it is that we are not as far along on the “fitness” continuum as others may be. And that is not a crime, to have to start at the beginning when it comes to fitness.

Choose an Exercise That You Can Enjoy and Actually Do

When I say “start at the beginning,” I mean both physically and mentally. We must start with exercise that trains the muscles gently at first, getting us used to exercising again; we must also start with exercise that we enjoy, that fits into our schedules and brings out the best in our personalities instead of the worst.

For instance, I never succeeded with a workout routine for very long until I joined the Zumba class, as I have mentioned in this blog before, back in April of this year and June of last year. Being as musical as I am, and enjoying Latin dance music and R&B music as I do, Zumba appealed to me from a mental and emotional standpoint. Not only that, I love to dance and like to learn about different dance moves; I usually pair simple physical moves with the music I’m listening to anyway.

So it was natural and logical that I should enjoy the Zumba class, because it appealed to a natural strength in me (music) as well as an interest (dancing). Though it was difficult at first, especially when I tried to do absolutely EVERYTHING that the very fit instructor was doing, I still had a little fun attempting the moves. That little bit of fun, plus the unexpected camaraderie I found with my Zumba classmates, brought me back the next week. And the next. And even the next.

I don’t think I’m unusual in continuing with an exercise that I enjoy, versus trying and failing to keep to an unnatural routine. But everyone is different: there are people who will enjoy a 5 a.m. run much more than they would enjoy a Zumba dance class, for instance. I may not understand why they would choose to get up so horribly early, or why they would choose to run pointlessly, but I can’t put my judgment on their choice of exercise; it’s what works for them, just as Zumba works for me.

Selecting Your Perfect Exercise Style

Think about your body’s natural state.

Are you a night owl or an early bird? Do you find yourself energized by exercise, or soothed towards sleep? Asking these kinds of questions about how your body normally is will help you figure outwhat time of day you should exercise.

For instance, I’m a severe night owl (if I’m up at 6 a.m., it’s probably because I haven’t been to bed yet), and exercise makes me all warm and sleepy. Thus, an early-morning exercise routine would not work for my body’s natural state (I’d be a very cranky zombie all day), but my Thursday evening Zumba class fits me just fine–I can wake up later in the day if I need to, and after Zumba I can come home, shower, and actually get to bed before midnight. 😛

Think about your favorite hobbies, especially anything involving physical movement.

What do you like to do with your free time? What are your interests? These can point the way to a general style of exercise you’ll enjoy best. A love of basketball or affinity for watching basketball games may just translate itself into a daily half-hour practice at the local basketball court with a few friends, for instance.

For me, my love of music and dance translated itself perfectly into Zumba; I get to hear about an hour of good dancey music, and I get to learn new moves, all while dancing in the same room with other people. It’s almost like rehearsing for a dance performance, the way I did when I was a little girl–there’s the same kind of social group formed by the class, and the same kind of rush when you finally learn how to do that stinkin’ turn just right. 😛

Think about what you realistically have time for.

What does your daily schedule look like? How about weekly, or monthly? Being realistic about what time you can carve out for exercise is important to fitting it in and making it part of your life. If you’re always running around doing errands from morning to evening all week and barely have any time to breathe from Monday morning to Friday evening, then trying to fit in exercise during the week is probably not going to work for you. But doing some exercise on Saturday and Sunday might be just the ticket, instead.

I wasn’t sure that the Thursday night Zumba class would work for me in the beginning; however, it fit into an “empty” night that would have otherwise been a night for me to lay around being bored at home. Though I’m involved in other church and community activities on other weeknights, Thursdays have stayed my Zumba days (thankfully!). This has kept me coming back to class, when perhaps otherwise I might have let it go after a month or two.

Think about your exercise personality.

Do you enjoy the serenity of a solid, unchanging routine, or do you get easily bored without something different to do every time you exercise? Do you prefer to focus on perfect form and pinpoint muscle toning, or do you prefer to do exercises that feel more like useful, everyday activities? Answering these questions will help you figure out what specific kind of exercise you’d enjoy doing.

For me, I hate doing pointless, repetitive exercises that seem to have no bearing on real life (I have the same problem with math, LOL). Zumba is neither repetitive nor pointless–I get to learn new moves every time I go, which keeps it fresh, and the dance moves can be translated to my free time (and music-listening time) very easily. 😀

Summary

Exercise must be fun if it’s going to be done. It may sound trite, and the rhyme may sound dumb, but it’s the first truth about any physical activity–it must be enjoyable. It also must fit into your life, blending with everything else you do and everything you value. After all, if your exercise routine isn’t fun, doesn’t mesh with your life, and feels pointless, it’s probably not going to be “your routine” for long!

Eating Healthy IS Expensive

Many people will disagree with the title of this post. In fact, there are several knowledgeable sources which say that healthy food isn’t more expensive than unhealthy food at all (see articles from LATimes, HuffingtonPost, and MSNBC).

But, for every article that asserts that eating healthy is a cheaper or equal-cost alternative to unhealthy food, it seems there is an article that asserts exactly the opposite (see articles from StraightHealth and MedicineNet). It seems that no one can really agree on this issue, not even the experts–which makes for a tough decision for those of us who aren’t health gurus, but don’t like the idea of being 800 pounds due to fast-food living.

So, while trying to find out, once and for all, if going completely healthy is even worth it for me, I came to a disappointing conclusion: there is no straight answer from official sources. There is, however, my own personal experience, which is in itself possibly a clearer answer to the problem. I find that healthy food IS expensive when considered against unhealthy food, unfortunately, and in ways that are likely not accounted for by many of the recent studies done on this topic.

Healthy Food: More Expensive in Many Ways

When I say “healthy food is expensive”, I’m not just talking about what it costs at the grocery store. It’s also more expensive in terms of gas, prep time, and convenience. Let me give you a few examples:

Healthy Food Goes Bad Faster = More Money Spent Every Time You Shop

Healthy food, in general, goes bad faster than unhealthy food. Example: fresh veggies, which you apparently have to eat within 2 days of buying or you have moldy veggies. Even the frozen kind seem to go bad faster, or get freezer-burned way too easily. When I tried to go healthy in 2007, I quickly found that I was throwing out more “healthy” food than I was eating–for instance, the carrots in water that I bought on Tuesday morning were expired by Friday, and I hadn’t even opened them yet. It was frustrating!

In this way, healthier food is quite unlike the preservative-laden boxed meals and food packets. Those things seem to last forever, and are often cheaper because they don’t have the “organic” or “natural” food label, which always seems to add about 2 bucks to the purchase price of most fresh food. When it comes to the likelihood of wasting food, it’s no wonder some people choose to load their bodies with preservatives rather than buy “fresh” food that ends up not being eaten at all.

Healthy Food Doesn’t Keep You Full = More Trips to the Store Per Week

As stated, to keep the “freshest” and “best” healthy food on hand, you have to drive to the grocery store several times a week because everything goes bad faster. But you’re also going to use up what you buy much faster because healthy foods, especially fruits and veggies, do not keep you full very long. (Sure, fiber keeps you full, but when it tastes like you’re eating a wad of Silly String, it’s not that appetizing to eat platefuls of it.) I’ve noticed that when trying to eat low-calorie options, I always end up hungry an hour after eating, even if I try to include protein and fiber, and I invariably snack on junk food to cover the difference.

What this means for the average eater: you use more gas and more money to fix more food that doesn’t feed you for very long. Not exactly cost-efficient in this economy, is it?

Healthy Food Needs More Prep Time = More Inconvenient

Usually, healthy food takes longer to cook (like green beans that take 20 minutes simmering on the stove just to be edible). Frozen healthy food must be thawed, which also takes more time than unhealthy food. By contrast, in 20 minutes, I could have a pizza delivered and be eating it already. Which am I logically going to choose, from a convenience and time standpoint?

I admit, we as a society are so conditioned to being able to walk into the kitchen and immediately eat whatever is easiest to fix, and unfortunately for us, the foods that are easiest to fix are the unhealthiest for us. But while some of this is a personal choice not to spend time preparing food, some of us simply do not have the time or the culinary skill necessary to fix more than microwave meals. I’d rather not set the kitchen on fire trying to cook “healthy,” you know?

Healthy Food Has Weaker Flavors = More Unhealthy Flavoring Agents Used

To make healthy food taste good to modern desensitized palates like mine, you have to have more ingredients on hand, such as spices, oils, other food items, etc., than you generally do for unhealthy food. I personally find that fruits and vegetables just do not have the strong sweet or salty flavors that I like, or they have unwanted bitter/grassy flavors, so I end up loading them up with unhealthy additives (ranch dressing, table sugar, and the like) and canceling out their health benefits.

I’m pretty sure I’m not the only person to drown their salads and vegetables in flavoring agents, and it makes the whole exercise of “eating healthy” feel futile. Why bother trying (and failing) to eat a plate of grass (pardon me, salad) with ranch dressing on it, when I could have chosen something that tasted good on its own, even if it was less healthy? In the end, you spend money on “healthy” food and don’t even eat half of it, only to experience an unhealthy food craving later. And, inevitably, you lapse right back into old ways, spending even more money to get the food you REALLY wanted in the first place.

My Conclusion: It IS Expensive

In terms of time spent cooking, convenience/availability, gas for shopping trips, sheer tastiness, and buying “organic/natural” foods, healthier food is much more expensive than unhealthy food. It seems not to fit our modern lifestyles, and in this age of fitting two lifetimes’ worth of activity into half a lifetime, we are more likely to skimp on food to stretch a dollar or two, or save a few minutes. Plus, as many health experts say, we as a culture are now addicted to those strong food flavors that come from processed foods, and we are also addicted to how quickly those very tasty foods can be fixed.

And yet, to hear the same health experts talk, we should all be eating as if we are rich enough to afford the pricier healthy food, as well as having leisure time enough to prepare it (and taste buds that apparently can’t taste anything bitter). Meanwhile, all the food that is cheap, easy to fix, and a delight to the tongue wreaks havoc on all of us that simply can’t afford to eat any other way.

Footnote: How This Food Problem Might Be Sabotaging Health

While the total blame for the “obesity epidemic” has usually been laid across the shoulders of every individual who is obese, I believe some of the blame lies in our culture and the commercialization of food products, especially healthy food products. Being obese is no longer just about individuals making “unhealthy food choices,” not when the “healthy” foods are time-sucking, gas-wasting, tasteless options. Who wants to eat ONE bowl of grassy-tasting greens that cost 12 bucks and is already starting to go brown, when for that same 12 bucks you could feed a family of 4 at McDonalds?

I’m personally obese myself, and have been since I was 11 years old. I would love to change that, but from a diet standpoint, many issues stand in the way of that: I hate the way most healthy food tastes, I hate its impact on my purse and gas tank, and I hate that it takes 2 or 3 times longer to prepare it. Why in the WORLD would I inflict such suffering and privation on myself, when better-tasting, cheaper, and quicker options exist? This is likely the same battle, the same thought process, that goes through the minds of many people today, and it has a definite impact on diet.

Now, when healthy food tastes as good as the unhealthy stuff, is cheaper than unhealthy food, and is quicker to fix…THEN we might see the “obesity epidemic” start to go away. Until then, most of us who are big or who are addicted to unhealthy foods are going to struggle with their diets just as I have, with half the battle decided before food even hits their plates.