Tag Archives: opinion

Becoming Creative

becomingcreative
Because I’m naturally so creative, I often forget that for some, creativity is not the instinctual, natural process that it is for me. When I talk to others who don’t do a lot of creative stuff, they’re sometimes puzzled or amazed by how much time I devote to these activities, or how I come up with the ideas for poems, music, jewelry, web layouts, etc.

This disconnect got me thinking. Might there be a way to become creative? Is there a way to tap into creativity you never knew was there? I find it hard to believe that there are people who do not have any creativity whatsoever–when I taught in a city middle school, I was actually able to help some students find creative expression that they never knew they had, and they were energized by that.

Working off my teaching experience as well as my social experience, I think there are ways to tug out your creativity. The following two exercises might just tease out a few creative fibers in your spirit!

Exercise #1: The “Meh” Object

Have you got an object in your house that you’re kind of “meh” about? It’s okay, but it’s not exactly your style, not exactly your favorite color, etc. You may not even be sure why you don’t like it a whole lot, but it’s just kind of…there, and it doesn’t do much for you.

If you could change this object, how would you change it to make it fit your personality/style better?

For Instance…

In my freshman dorm room, I had the standard orangey-brown desk, dresser, wardrobe, and bed, and while the furniture was really basic, I had done pretty well with most of it. I had decorated my desk with some personal pictures, had dressed the bed with my favorite blue bedclothes, and had even hung cute little decorations on the front of the wardrobe, but the dresser was just…BLAH. It had to hold my TV and DVD player on the top, leaving no room for anything else that was purely decorative.

Finally, I found myself thinking one day, “If I could just put something on it that was navy blue, it would match everything else, at least.” Then my eyes drifted over to my desk chair, where I had a navy chenille throw with delicate fringe draped across the back of the chair. The throw always bunched into uncomfortable shapes against my back, and usually ended up in the floor anyway.

Inspiration struck, and struck hard. In a few minutes, I cleaned off and dusted the top of the dresser, and settled the narrow throw longways across the top of the dresser, letting the fringed edges dangle gracefully to either side. The previously-plain dresser was transformed, and I still had room for the TV and DVD player!

What Does This Have to Do With Creativity?

Creative people see the world around them and see how they could make it better. For example, they might dress up a plain, clear bud vase with a decorative bow affixed to the front of it; they might throw a bright, solid-colored tablecloth across a beat-up card table to make it fit for company. They might even take a bunch of wooden candlesticks of different heights and group them together, tying them together to create a fun, multileveled centerpiece for a table.

And it doesn’t have to be just decorating things, either. You can make your personal world better through arranging your desktop icons in fun shapes, fixing up your profile picture with some color or text, or rewriting your profile information to portray your sense of humor. Anything you see in your world that you wish was better, try something new to fix it up and make it better!

Exercise #2: The Room

Look around your personal space, and answer the following questions (mentally, ’cause this ain’t a test):

  1. How would you describe it?
  2. What is most special to you in this room?
  3. Where do you spend the most time in your room?
  4. What colors/lighting/fabrics are used?
  5. How do you feel when you’re in your personal space?
  6. What does this space mean to you?

Make a quick list of your answers to these questions. Now, how would you describe all of what your personal space is and what it means to someone who’s never been in your room? Would you use words, pictures, sound, gestures, etc.?

For Instance…

shaded dappled light filters
through old lacy curtains;
too lazy to try climbing down the wall,
it instead splays itself across the ceiling,
echoing my sprawl across the bed,
luxuriating in the fan breeze,
the cool crisp sheets under my body,
and the rare quiet of this afternoon room

This short poem I wrote describes my room as I experience it–quite simply, a haven. Each description in the poem (such as the lazy light, low breeze, crisp sheets, and rare quiet) creates an image of rest and ease, and oozes the enjoyment I have in just kicking back and relaxing in my room.

What Does This Have to Do With Creativity?

Creative people describe their world through their creations. Writing, art, music, drama–all those arts describe, celebrate, or seek to change the world they experience. My poem both describes and celebrates my room; if I was instead unhappy with my room, I would write about how all the junk on the floor and in the closet really depresses me every time I look at it. (Well, it kinda does, but that’s beside the point at the moment. LOL) I would then write about how I want to change it.

Many artists of all types make art about the things they see in the world that they want to change, or they make art celebrating the world they came from, viewing it with pride and encouraging others to take pride in it as well. Beginning with your room or your world, you can choose your favorite medium for art, and then use that art to talk about your experience. That’s definitely part of creative expression!

Summary

Being creative, and becoming creative, doesn’t just mean making a bunch of decorative “junk” or spending your days with your head in the clouds. Seeing your world for what it is–or what it could be–and describing it to others through all sorts of mediums is creative, too!

Why Do We Game?

whydowegame
Games in many forms have somewhat taken over our modern life. Oh, who am I kidding–they’ve taken over almost all of our lives these days. Even buying groceries is a game for extreme couponers; even Facebook is a game for social networkers. We love the competition, pleasantly pitting ourselves against friends and neighbors to see how many virtual crops we can grow in a week, how many items we can sell on eBay, etc.

But WHY do we game? Why is this such an important part of our world culture? I think there are five reasons why:

#1: Escape from Real Life

For most of us, life is either the drudgery of a 9-to-5, days full of hectic parenthood, or a combination of both. Games, by contrast, are things we don’t have to do, things we aren’t expected to succeed at (at least the first time), and are a way for our brains to wind down. During the time we’re gaming, we don’t have to think about our responsibilities outside the game.

#2: Mental Challenge

Games help us think in different ways, whether it’s fitting all the blocks together just so on Tetris or figuring out how not to get killed on Call of Duty. Some people unwind best when faced with a totally new type of challenge, one they would never see in their day-to-day work or family life. Plus, it can boost your real-life ego when you conquer a challenge in your virtual life.

#3: Social Competition

Admit it: It’s fun to see how your skills stack up against somebody else’s, even if we’re just growing some crops in Farmville. That’s why the Playstation Network and XBox Live exist–we as a human race like to compete against each other, both to test our own skills and to see how we compare to others. Virtual competition just takes some of the physicality out of the contest and makes it into a mental competition, leveling the playing field somewhat for people (like me) who aren’t as sports-oriented.

#4: Entertainment Experience

When a game is really fun, it’s a memorable experience, and we actively seek it out again and again. It’s like watching a favorite movie again–reliving it brings back some of the fond memories of the first experience, and we build on those memories as we replay. Games are not just challenges, but interactive entertainment, and it activates some of the same emotions, memories, and morals/values that other forms of entertainment do.

#5: Fantasy Experience

Some games are more based on social interactions than anything, and this brings in yet another element: fantasy. You might think this is interconnected with the “escape from real life” point, and it partially is; however, in a game with a heavy social interaction component, such as The Sims or even World of Warcraft, you can literally make yourself over in a fantasy world. You can feel more open to speak your mind, be funnier and wittier than you usually get a chance to be otherwise. You may even begin to judge people by what they say instead of their avatar’s looks!

Summary

I believe gaming has become very important to us today because it fulfills many of our needs. Yes, we have a real life to return to outside of our games, but games do help us to unwind, challenge ourselves, compete socially, be entertained, and experience a very different type of life.

Coffee Shop Internet Etiquette

coffeeshopinternet
Coffee shops are a hub for public activity, even and including Internet access. For most folks, it’s a nice getaway from home and a place to be with friends. But for some people, “coffee shop Internet” is their only choice for fast Internet. It was for me until winter 2013.

Wait, Why Doesn’t Everyone Have Internet at Home?

In this day and age, home Internet access is nearly considered a utility like electricity and water. But some folks just don’t have it, for these and many other reasons:

  • Can’t afford it
  • ISPs don’t provide service to their community (this was our problem till Dec 2013 when AT&T finally installed U-Verse ^o^)
  • They don’t need Internet enough to warrant paying for it every month

For these people, public Internet access, provided at libraries and coffee shops, is their only link to the Internet. Libraries, however, are usually taken up with students and don’t allow food and drink, so coffee shops are the natural recourse.

Coffee shops, however, are not the easiest places to use Internet. If you enjoy lots of noise, space constriction, and inconvenience, coffee shops are great! If you’re actually trying to get work done, well…

if you're trying to get internet work done at a coffee shop you're gonna have a bad time

My Pet Peeves as a Public Internet User

  • PEOPLE! TALKING! IN! THEIR! LOUDEST! VOICES! (GRR! Even headphones don’t block it out!)
  • People taking up 2 or 3 tables for no reason, blocking out space I could use
  • People looking at my screen and making obnoxious comments/being nosey
  • People hogging the tables/chairs next to power outlets when they’re not even using them, so I have to work off my battery capacity
  • People asking me if they can use my computer
  • People asking me for computer advice because I happen to be using a computer

Basically, if you’re a loud, obnoxious, space-hogging coffee shop visitor, chances are the working people around you are actively restraining the urge to strangle you. (There are so many people in my hometown who are alive today because I restrained myself… LOL)

How to Be Courteous to Public Internet Users

  • Leave the tables and chairs located near power outlets for computer users.
  • Speak quietly if seated near someone using a computer, even if they’re wearing headphones (easily-distracted people will thank you for it)
  • Don’t spread your stuff over multiple tables if you only need 1 table.
  • Don’t ask to use someone else’s computer; ask if they could look up something for you instead.
  • Allow them to have a bit of privacy–don’t ask or comment about what they’re doing on the Internet.

What Tips Would You Add?

Have any additional advice for public Internet users or the people around them? Add your voice in the comments section!

Dusk…My Favorite Time of Day

duskfavoritetime
3863536906_76da7abb33_b
Beautiful, evocative dusky road; picture found at Alan Yahnke’s Flickr.

I have always loved dusk more than dawn, ever since childhood. Dusk is a time of trees turning deeper green and casting lengthening shadows, of harsh sunlight fading into lovely colors, arcing deep into the west. It also is a time of winding down for the day, a time when it seems like you can be outside without being attacked by zillions of bugs, and you can rest without being swarmed by your to-do list. Not only that, it’s cooler (especially during the summer).

Forest dusk Wallpaper__yvt2
Look at this beautiful dusk light effect! Ahh… picture found at ScenicReflections.com

I love driving at dusk, walking at dusk, or even looking out the window at it. The transient time of late afternoon passing into early evening brings out some of the most beautiful and ephemeral colors in the landscape, and it seems to put away the endless noise of morning and midday, bringing with it a sudden stillness with light cricket accompaniment.

1299649558_1024x768_dusk-forest
Deep blue-green forest; picture found at Flash-Screen.com

Dusk, in contrast to dawn, is the end of stress and rushing around, and the beginning of “me time.” I’m usually done with all my work for the day and can now devote a little time to writing, watching some TV or a movie, talking to my boyfriend, family, or friends, or even just thinking quietly. Lying in bed, feeling the heaviness of my own limbs pressing into the soft surface, breathing deeply for the first time all day…it’s a languor that dawn does not allow, and dusk revels in.

Dusk also seems to bring out the relaxed conversation I love most. When I’m out at dusk with lots of people (or even just a few people), our words seem to turn to the philosophical and the meditative, the peaceful and the glad. Talk to anybody in the morning (just after dawn, usually), and you’ll likely get a string of complaints, worries, pains, and problems–well, either that or they’re entirely too darned happy ’cause they’re morning birds, LOL! But talk to anybody in the evening, and you’ll likely get a little slower and gentler conversation, maybe dotted with a bit of griping about the day…which eases off as dusk transitions the world toward sleep, as if the time of day itself helps wipe away the day’s concerns.

I guess you could say I’m a night owl because I love evenings more than mornings, but I think it’s probably more relaxing for me to know that relaxation, togetherness, and sleep is ahead rather than a rushed meal, gridlock, and expectations. Dusk is an escape from all that, an escape without anything else necessary to enhance it.

Fashion for Big Women

fashionforbigwomen
Yes, today I’m talking about me and the ladies that are sized like me–more than size 16, more than size 20, more than size 26, and on up. To most high-style designers, we do not exist; we are not mentioned much, if at all, and our particular style needs are not always taken into account. Even Tim Gunn of “Project Runway” fame acknowledges that this is a huge problem when he says “Fashion seems to end at a size 12!”

Now, I will say that I’ve been lucky to come across Lane Bryant, Avenue, and other plus-size stores, as well as stores like Cato’s that carry both misses and women’s sizes (read: “normal-sized” women’s clothing and “big” women’s clothing). But I’ve also shopped in many places where either the fashion offerings are very slim (or don’t exist), or the offerings are so outside the realm of what I would wear that I can’t fathom buying it.

It seems that many big-box designers (or even some higher-fashion designers) have strange preconceptions about what plus-size women want in clothing. This blog post seeks to rectify this.

Not all big women like huge gaudy prints or horrible mixes of colors.

It never fails. The lovely, floaty-fabric skirt with the beautiful stitching and structuring just HAS to be coated with pink and green flowers. And that amazing tunic-style shirt that would hit just right on my hips? It apparently only comes in a nauseating blend of blue, brown, and orange.

  

OK, fashion designers, please listen: if I wanted to wear Mawmaw’s tablecloth, I WOULD. I could probably even find one that’s actually–*GASP*–a SOLID COLOR, too. The prints and color combinations that are marketed to big women do not look good on ANYBODY. Just because we’re big does not mean we have no fashion sense!

We don’t all like wearing dresses and shirts that look like tents.

News flash: Clothes that resemble shapeless camping gear make big women look EVEN BIGGER.

   

I am so tired of seeing “big women’s” dresses, skirts, and shirts that have absolutely no shape to them. They just hang on my body, usually clinging to all the wrong curves (like my protruding tummy and where my underwear cuts into my hip fat), leaving out my smaller waist entirely. I look like just a big fat column wearing these, and that is definitely not true to my body shape. My hourglass may be bigger than some, but it’s still an hourglass! Help me show it off!

We don’t all like belly shirts.

Some designers might remember to cut the shirt with a bit more tailoring, but they’ll invariably forget to lengthen the hemlines of said shirt. Big women often have larger breasts and protruding tummies, which makes it necessary to have longer shirts–otherwise we get peeks of tummy and peeks of back (or butt crack) all day.

As a long-waisted big woman, it’s almost impossible for me to find a normally-cut shirt that doesn’t show off my non-toned midriff. It’s very annoying, when I know that all they’d have to do is make a normal shirt just a little longer!

See? I know it’s possible, because here’s an example of a longer shirt that actually LOOKS good!

Big women can wear larger sizes of “normal” fashion and LOOK GOOD!

I have seen dresses and skirts and shirts that would look absolutely gorgeous on me–IF they made it in my size! The A-line skirt, the tailored, fitted dress (that actually hugs your waist rather than hiding it)…these styles are often seen in itty-bitty-size stores, but almost never in plus-size stores.

 
Now THIS is what I’m talking about. But you won’t find these styles in most big-box stores’ plus-size sections…

For instance, slightly-belled or straight pant legs help balance the look of heavier thighs; I’ve actually tried this look and it makes my thighs look normal-sized. So you’d think plus-size stores would be full of straight or slightly-belled styles, right? WRONG; so many plus-size jeans or pants are tapered-leg (read: “skinny fit”), as seen below:

   

Tapered-leg jeans/pants only make a big woman’s ankles look small and her butt look incredibly wide by comparison. WHY is this fashion style marketed to big women again? Compare to the wider-legged look I favor, both for comfort and style, below:

 

See how the straighter leg balances out bigger hips and thighs? Suddenly, you don’t look like a mutant anymore, and the jeans are actually tons more comfortable!

Can we have fitted pants without elastic/drawstring waists? Please?

For those who do not have protruding tummies or large hips, elastic-waist pants are probably not even on your fashion radar. Unfortunately, for big women, these are probably the only pants you can find for yourself. Yeah, sure, they hug your waist and all, but they also generally cling unflatteringly to one’s buttocks and hip fat. Elastic waists generally mean that the pants are overall going to be too tight. (And don’t get me started on drawstrings… ugh, ugh, UGH. Great way to make me feel even fatter, plus add an ugly dangling pair of fabric strips to the front of my pants.)

Makers of these pants also don’t seem to think about the comfort factor. Elastic is ITCHY, and it comes into contact with delicate belly skin all day! Not a good combination. When I wear elastic pants, I’m usually excusing myself to the restroom every hour or so to scratch my belly like mad. Not to mention that I usually get a lovely “accordion” pattern etched into my skin after wearing elastic waist pants. (It takes that pattern several hours to go away completely after having worn elastic-waist pants all day. Trust me.)

I know it is possible to make larger pants without elastic waists. Just take a larger cut of fabric and style it the same way as you style the smaller pairs of non-elastic pants! (Many thanks to Lane Bryant for generally not including any elastic waists in their pants–that’s basically where I buy my pants these days. They aren’t paying me to say that, either.) But at most other places? Forget it. It’s all elastic or go home.

Summary

Big women are not aliens, nor are we impossible to design for. In fact, we are just a sub-set of women’s fashion in general. We may have slightly different needs, such as longer shirts, wider-legged pants, and A-line skirts, but we are still women, we still want to look good, and doggone it, we DESERVE to look good. The time of hiding us away in small elastic tents is OVER!

Piano Playing: Easy to Start, Hard to Master

pianoplaying
Pianos can express such a wonderful range of emotions. Even before I started taking piano lessons at the age of 10, I had already heard for myself how a master pianist can make the simplest melody or chord progression absolutely gorgeous, just with the way he or she strikes the key–and I bemoaned my own inability to match this effortless grace in my early days of training. A pianist can glide across notes of joy, bang out a song of anger, sound soft sorrowful tones, strike quick, fearful notes, and even create the warm resonation of love–but it takes the knowledge of how intensely to strike the keys so that they give the right effect.

This makes the piano one of the most difficult instruments to master, in my opinion–and this comes from somebody who can’t wrap her head around the guitar or violin!  It takes a real “feel” of the music to make the piano express an emotion.

Bad Playing vs. Good Playing: It’s All a Matter of Feeling


The above video is an auditory example of “bad playing” (mechanical, passionless, choppy somehow too strict on timing) as contrasted with “good playing” (flowing, passionate, human, slightly improvised timing). While it is important to stay in tempo, especially when playing in concert with others, there’s a decided lack of feeling when you try to adhere so close to the tempo that you become almost robotic.


This video, one of my favorite video game music arrangements for piano, shows how passionate playing can still be in tempo but express emotion. Slight rubatos here and there, harder strikes on the keys sharply contrasted with softer, gliding strokes, and the ability to let the melody ring out above the chords is what grabs me about this video–but what do you think?

If You’re Just Starting Piano: Some Tips

  • Don’t be disheartened when you begin learning piano–you’re not going to sound like a master overnight.
  • Listen to many different experienced pianists play, determine what you like and don’t like about their playing style, and then develop your own taste from that. Just like all other forms of music, everyone’s got their own style!
  • Find sheet music for songs you absolutely love–that will make the “feeling music” part much, much easier to learn!
  • Practice your pieces so that you know the rhythms and pitches inside out…then, allow yourself to slow down and speed up the tempo, just a bit.
  • Listen to the melody of a song as it’s played. Which notes are louder? Which notes are barely there? Would you play it the same way, or would you stress different notes?

Summary

Piano can seem easy to learn at first and then startlingly difficult–but it can be mastered! Just be willing to feel the music rather than just play it, and you’re halfway there!

Making Ads Less…”Ad”-y

adslessady
I’ve toyed with the idea of putting lots of ads or sponsored posts on my sites for years, but I’ve rarely if ever gone through with it. On the one hand, I’d love to make a little money off these labors of love, but on the other hand, I’d rather not clutter up my sites with ugly or annoying ads that will drive away the visitors I do get.

This is a common concern for many webdesigners: how do we make ads/sponsored posts less…well, “ad”-y? How do you incorporate them seamlessly into your design, so that people notice them but don’t get distracted by them? How do you make them fit with your site, rather than having to fit your site around them?

As I have puzzled over this for my own personal benefit, a few salient points came to mind (ones which I may or may not put into action over the next few months). If you’re considering using ads or sponsored posts as part of your website, here are some things to think about:

Choose ads that are relevant to your site.

Nothing is more distracting than going to a favorite website and seeing a huge animated ad for random pills or e-books blaring at you from the sidebar or top of the page. When possible, choose ads that go with your site content, because it will be more interesting to your users. For instance, an ad about the latest video game controller wouldn’t suit a medical site, but it would work beautifully on a gaming site!

Try to tame visual ads’ “gaudiness factor.”

Lots of flashing colors, bad font choices, and low-quality pictures tend to plague visual ads, and to some degree a designer/developer can’t change those design choices (much as we would like to!). But you can still place flashy ads on an attractively-designed sidebar, so they’re visible and eye-catching, but they don’t actually interfere with regular content.

(Important: Avoid ads that block content, either as a pop-up window or one of those God-awful slide-in ads that gray out the rest of the screen. I can’t stand those things, and I’m sure I’m not the only user who does. Ads that don’t make the user look at them are best.)

Endorse products you’ve personally tried.

This is a pet peeve of mine: Don’t just randomly endorse a product in a blog post because the people behind the product are going to pay you mega bucks. If I’m a regular user of your website and see that kind of post, I want to know why you like that product, not just “Hey, buy this product, it’s cool–here’s a link, bye.”

It may be harder to choose to write about a product that may not pay you as much, but the company will likely be happier with your ad for them, especially if your passion for the product encourages more business.

Add anecdotes from your testing of the product you’re advertising.

Going off the last point: tell a story about your use of whatever product you’re writing about. If I’m a regular visitor, I probably already appreciate your honest opinion on things, and I enjoy your writing style–why not show off your ability to share your opinion by telling about your first experience (or seventieth experience) of the product? I’m sure I could write some pretty and informative prose about my favorite shampoos and favorite jeans than I could ever write about a mascara brand I’ve never tried, for instance.

Summary

Make ads and sponsored posts a true extension of your site, and make them meaningful and useful to your users. Junky, purely annoying ad content should be a definite thing of the past!

The Slow, Agonizing Death of AE Missions

deathofaemissions
Author’s Note: Though this post references the currently slumbering MMO City of Heroes, it’s an important historical post because it reminds us players of what we need to be careful of if/when the game returns. I’d like to see true Architect Entertainment missions enjoy a renaissance along with the game itself!

Architect Entertainment missions (also known as AE missions) enjoyed a great popularity when issue 14 of City of Heroes/Villains was released back in 2009. For the first time, City of Heroes players could write their own missions and have other players play them, instead of doing runs of the same in-game content over and over again. The week i14 released, you couldn’t even walk your character by the Architect Entertainment buildings without lagging, because there were so many heroes crammed inside waiting to take part in the new facet of gameplay.

But in 2011, just two scant years after the AE system was introduced, the AE building stood mostly deserted. If you came in to play a player-created arc, you likely had the run of the whole place to yourself. New players didn’t even know what the building was for, because nobody much played there anymore.

As a CoH player who dabbled in creating her own arcs (and as a player with an arc-crazy boyfriend), I’ve wondered why this creative outlet lost its charm, when it had been such a hopping, popular place to be for months on end after its addition. But, with a little digging, I believe I discovered at least some of the reasons why the AE mission system’s novelty wore off:

“XP Farm” missions were outlawed.

When the AE building was first unveiled, crafty and clever gamers were quick to jump on the bandwagon of making missions–but these players were making missions that focused solely on gaining XP, throwing storylines and character creation completely out the window. Some missions were created around enemies that wouldn’t fight back, so they were easy kills; others were made of thousands of copies of the same purple Elite Boss enemy, so the XP was maximized and the sheer challenge level was lifted. These and other types of missions like these were called “farms,” because you could easily gain XP from them.

Needless to say, the game developers were not happy with this–suddenly, people were leveling their characters so fast that it wasn’t even about enjoying the gameplay anymore, but about having the most level 50 characters! Thus, the devs began to put in place several “safeguards” against farm creation in the Architect Mission editor (for instance, you couldn’t pick enemy groups that don’t fight back), which lowered the power levels of these “farm” missions severely. (Not to say that all farm missions were gone–they just became less XP-crazy than before.)

More interesting in-game content was added.

The AE building predated several of the most important game updates: the Going Rogue expansion, Alignment Missions, and the Incarnate system. All 3 of these innovations drew attention away from the AE system.

Going Rogue

The Going Rogue expansion box allowed for two totally new character alignments (Vigilante and Rogue), as well as the ability to cross Heroes over to City of Villains, and vice versa. Not only that, but there was a whole new area of the game to explore, a group of three islands known collectively as Praetoria (a level 1 to 20 city).

Alignment Missions

Players suddenly got the chance to change their status from “Hero” to “Villain” (or vice versa) with what were called “Tip” missions, or spur-of-the-moment missions you could run in any zone you happened to be in. “Tip” missions aided a player’s ability to either reinforce their character’s current alignment or to start the process of changing alignment.

For instance, I had a Villain character that I wanted to change over to Hero, so I ran 10 Heroic Tip missions, then a Morality Mission that allowed me to change my alignment to Rogue. From there, I was able to run 10 more Heroic Tip missions and another Morality Mission that allowed me to finally change over to Hero. The Tip missions were fairly easy to complete and didn’t require returning to a contact, so they were much faster and easier processes, while still being good ways to gain XP, especially with a team.

The Incarnate System

Lastly, with the game update called issue 20, the game developers released the Incarnate in-game content, made specifically for level 50 characters. Pre-issue 20, City of Heroes mirrored real life in a way–your character got to level 50 (was done leveling up), and they didn’t really get to do anything more of importance except make you double money every time you defeat a bad guy. It was like a middle-aged person having worked 30 strong years only to retire, sit at home, and do nothing.

With the addition of Incarnate content, there was suddenly something to strive for on your level 50 toons. Not only were there new challenges to unlock (like the super-challenging Incarnate Trials), but a whole new system of upgrading your character’s performance, called the Incarnate slot, was unveiled. Now you could potentially choose to upgrade all your characters’ powers at once with one Enhancement, to boost Damage, Accuracy, Endurance Cost, or Recharge Time. In short, there was a reason to play your level 50 characters again, those characters that you worked so hard on. Thus, less attention was paid to AE missions.

There was very little special reward for playing AE missions, outside of getting AE Tickets and a few badges.

AE Tickets could purchase in-game Invention Salvage, Enhancement Recipes, Inspirations…and very little else. It wasn’t exactly the most enticing prize ever. Not to mention that the CoH developers began to dislike the system itself because of all the farm missions, which meant they withdrew much of their official support. While the AE system was still an occasional showcase for creative talent, it wasn’t attractive to most players, who were not willing to put that much effort into creating their own game content.

The “rating” and “searching” system for player-created missions was idiotic at best.
Picture this: when you finished playing an AE mission, you had the option to rate it and type in a comment, which was then sent as a private message to the author of the mission. But since most people don’t like giving 5-star (top) ratings to just any mission, they often just gave a mission 4 stars.

Doesn’t sound too bad, right? But in fact, when you rated a player-created mission 4 stars, you doomed that player to never having their mission played again. Basically, if a mission didn’t show up on the first 3 pages of the Architect Editor’s simplistic search function, nobody saw it, and so nobody would play it unless you talked it up on the CoH forums or to other players directly. There is a reason players referred to this phenomenon as “Four-Star Hell”–when your mission dropped to a 4-star rating, you could just about trust that your hard work wasn’t going to be seen by other players. (Trust me. I made a mission that got rated 4 stars, and it got maybe 5 plays over a 16 month period–and it only got that because my boyfriend suggested it to a team I was playing on.)

There was really no way to type in a “type” of mission and search for it–you either had to know the mission arc’s ID number/title, or you needed to know the author name. Again, nobody was willing to put in that kind of effort for a game, so the same old missions on pages 1-3 of the AE Machine got played over and over again.

What Could Be Done Differently This Time Around?

  1. Giving some kind of more tangible reward, such as a special costume choice, extra influence, a cool power, etc., for mission creators; maybe even extending that to players who do certain numbers of AE missions.
  2. Making it possible to search missions by keyword, custom character names, enemy groups used, etc–in essence, making the search engine more diversified.
  3. Supporting mission creators by picking a mission with very few plays and hyping it every week or every month–just knowing that someone else actually cares about player-created missions is a huge boost for shy creators like me who don’t like to holler and shout about their creations.

These are just my ideas–what do y’all think?

Bad Dice! Bad!

baddicebad
Usually, I have horrible dice rolls while playing HeroClix. Lady Luck, I think, would rather have a good ol’ fashioned hair-pulling scrap in the ladies’ restroom with me than be my friend. Say I need a 5 on my pair of 6-sided dice to succeed–I’ll usually roll a 4. I need anything but “snake eyes?” Guess what I roll.

Why Do the Dice Hate Me? Several Possible Reasons

I’m not sure why I am so prone to bad dice rolls. Sometimes I think it’s how hard I throw the dice, or how tentative I am about rolling them. I tend to go “bowling for Clix figures” if I roll them too hard, or send the dice rolling off the table and away. Thus, I often hold and roll them very, very carefully so that they land just right. Perhaps this extra care is not good for my luck.

Also, I’ve often wondered if it’s the actual temperature of the dice–if the dice are cold to the touch, I have found that they will somehow roll better for me. If I’ve sat there holding them in my hand for a while, they get “hot” and start rolling badly. This might have something to do with the nature and quality of the plastic used to make most of my dice, but I’m not sure. All I know is that I’ve rolled far more double-sixes and single-sixes at the beginning of a game of HeroClix than I do at the end!

How I Try to Fix My Bad Dice Rolls

Many Clix players have posted on a topic about influencing dice, trying to get around their own runs of bad luck playing Clix, so I’m not alone in this. The primary way I get around bad rolls is to build in a lot of Probability Control for my teams, so that if I have a bad roll or two, it doesn’t have to “stick.” My habitually bad dice rolls are the #1 reason I play Destiny, Jason Blood, Jinx, Saint Walker, etc.!

Secondly, I try to roll the dice against something solid, either a box on the table or actually dropping them into a box lid, so I don’t worry so much about damaging figures or dice rolling off the table. (I find it helps if you don’t roll directly across the HeroClix map–those nasty little “hills” and “valleys” made by the map folds get my dice every time, turning a 5 into a 1 in a heartbeat!)

Lastly, I switch dice often (testing out the “cold” versus “hot” dice theory), and about 60% of the time, it works. (It’s probably still a placebo effect, but it just FEELS good to put aside a pair of dice that seem to be malfunctioning!)

I’m not sure if any of these fixes really get around my bad luck or if I’m just staving off my Crit Misses for later (LOL)…only time (and more games) will tell! But for now, it eases my mind just a little so I can get back to playing a good game of Clix. 🙂

Poems: Kernels of Art

poemskernelsofart
I absolutely love the flexibility of poems; they’re like jars of emotion, containing poignant reveries, painful wounds, and powerful joys. But beyond this humble art form’s ability to adapt to any emotional range, it can also inspire the other forms of art (both performance and exhibition) to their highest expressions. Surprisingly, poetry can touch all other forms of art in the following ways:

What Poems Can Do

  • They can become songs by simply attaching a fitting melody and chord progression to the words
  • They can spark photography, paintings, or drawings; the imagery in a poem can lead a visual artist to create what he or she has “seen” in her mind from the poet’s words
  • They can imply a dance rhythm with word choice and stressed beats; a simple recitation can be done as a rhythm piece alongside interpretive movement
  • They can create a theatrical scene in the reader’s mind; the pathos in a poem can be expressed again through dialogue, or if the poem is itself a dialogue or monologue, it can be directly translated to the stage
  • They can inspire a longer work of fiction or non-fiction; a simple ten-line poem can create a character strong enough to warrant more writing about

I love this about poetry–it creates a sort of network between art forms. It’s fluid, malleable, and yet strong enough to support just about anything you put into it, which makes it both approachable for newbies and versatile for experienced creators.

So, have you ever tried your hand at poetry? If you haven’t, now is a great time to try!