Continuing with my series on awesome 1-mana creatures (which began with White and Blue), I’m covering the wide, wide world of 1-mana green creatures today, seeking the best and/or most interesting of the bunch to present here. 1-mana powerhouses on legs are Green’s strength; the following list contains creatures you would never believe cost just 1 green mana!
As always, if I’ve missed an awesome Green creature, let me know (nicely) in the comments! All images came from MagicCards.info.
![]() Great for Green/White–not often that any creature generates white mana, after all! |
![]() The ability to become a 3/3, AND the ability to be played for no cost? Awesome! |
![]() A classic for mana ramp, PLUS it flies–a rarity in Green! |
![]() Run 4 of these little guys and somebody’s getting +4/+4…or perhaps 4 creatures are getting +1/+1, or any other combo you choose! |
![]() Sometimes you just need colorless mana, even in a Green deck. For that, there’s this guy. |
![]() A little touch of Blue flavor (countering spells) on a Green creature, playing off of Green’s historical hatred for artifacts. |
![]() Great for keeping your creature force ready to block! |
![]() One of my boyfriend’s favorites, for its synergy with Muscle Burst as well as its land fetch. |
![]() (Technically a 0-mana creature, but it’s a land that’s summoning-sick like a creature, so I think it counts.) Great as a land source OR an emergency blocker! |
![]() Would be hilarious with Lure for killing a token army! |
![]() For those times when you need to add Trample to a creature that really ought to have it (ahem, Krosan Cloudscraper?) |
![]() 1/1 shroud, and it’s an Elf to boot! |
![]() Great for mana ramp. |
![]() The green Soul Warden, and arguably better suited to Green for all the creatures Green can play for cheap. |
![]() 1/1 Evolve is actually pretty strong, given that you’re likely going to play more powerful creatures later. And you can use those counters to regen it? SWEET |
![]() 1/1 Reach is already great for Green, but the added power upon blocking a flying creature is just gravy. |
![]() If you need to be able to enchant your creatures, this little lady will serve you better than Elvish Lookout (mentioned earlier in this list). |
![]() More powerful than it might appear–Infect is DANGEROUSLY good. |
![]() Ditch a card for land fetch when you need it? OKAY! Helps to thin your deck AND get you the mana you need! |
![]() Great for at least partially combating a Mill deck–gets your lands back into play where you need them. |
![]() Here we see one reason why Elves win so doggone FAST in Magic…mana ramp on creatures! |
![]() Forestwalk is always a nice touch in a Green deck; Shanodin Dryads, Willow Dryad, and Zodiac Rabbit all come with this ability too. |
![]() Sack for mana ramp–a little different functionality from Elvish Pioneer, but same result! |
![]() Can’t leave out this classic, either! Elf and mana ramp for 1 mana…phew! |
![]() And if you want to get COMPLETELY silly with your Llanowar Elf action…LOL |
![]() Not so great in a one-on-one, but I could see this working great in a team game or Emperor game to help your buddies ramp up just as fast as you do! |
![]() Swampwalk is unusual but handy for a Green creature. |
![]() Shroud PLUS the ability to be a 3/3 mid- to late-game. |
![]() There’s a reason these things were snapped up like hotcakes when they were first printed–Exalted, 3 colors of mana, AND a 1/1 creature in one package! |
![]() This is one of those creatures that works great with your own cards, but gets SILLY when you play against another Green deck. |
![]() Suddenly I have an urge to build a Cat deck just to include this little beast! |
![]() Early-game mana cost, mid- AND late-game functionality. WIN |
![]() 1-mana STOMP! Who cares that you have to sack a land to get it? |
![]() The phrase “EACH creature with flying” makes this 1-mana elf GREAT. Wonderful for getting rid of an army of 1/1 Birds, Spirits, etc.! |
![]() 1/1 flying Faerie in Green? Yes, it exists! |
![]() Hilarious with a little mana ramp. And I love the flavor text, LOL |
![]() Like Rogue Elephant, this cat is utterly worth the extra cost of sacking a land, AND it adds Shroud! |
![]() 1/1 deathtouch <3 |
![]() Fog on legs! |
![]() Though it has no power, its potential high toughness PLUS Reach is well worth it for 1 mana. |
![]() Wither AND the ability to be a 3/3 till end of turn? WOOT! |
![]() A classic first-turn alpha strike creature–even if you can’t pay the echo cost next turn, you still did 2 damage first turn! |
![]() Block creatures up to 3 power, even in the air! |
![]() Lovely synergy for Green/White/Red, Green/White, and Green/Red, but still a good creature even in a mono-Green deck! |
![]() Weren’t expecting that out of Green, were you? Just power up the bugs with Gaea’s Anthem and keep opponents from bouncing, preventing damage, etc.! |
![]() A Persist-like new ability on a 1/1 Wolf? Cool! |