Awesome 1-Mana Creatures, part 2: Blue

To continue the list of awesome 1-mana creatures from last week, I’ve searched through Blue and found its awesome 1-drop creatures. Blue’s 1-drops are more like precision tools rather than combat machines–they are more likely to provide a service, like milling the opponent, changing their land types, countering spells, or drawing/ditching cards. (There are a few good combat-ready creatures hiding in these ranks, however!)

As always, let me know if I’ve missed a good Blue 1-drop in this list! All card images came from MagicCards.info.

avenenvoy
An old favorite–1 mana for an 0/2 flying blocker, with 2 great creature types for later P/T boosting.
catharticadept
A milling machine you can play on first turn! (Use this and Hedron Crab together and you’re set!)
cloudfinraptor
1/1 flying, but with Evolve so it can get bigger later on!
cursecatcher
Great for those moments when your opponent is utterly tapped out and cannot pay more for their combo piece.
drownedrusalka
Sack one of your “comes-into-play-effect” creatures for a quick ditch-and-draw!
drownerinitiate
A different flavor of mill action, punishing the opponent for playing blue spells. Sneaky!
enclavecryptologist
The level-up ability gives this creature mid-game functionality as well as early-game help.
galeridersliver
Give all your Slivers flying for 1 blue mana? WHY NOT!
grayscaledgharial
1/1 islandwalk for the win.
grixisillusionist
This little guy helps fix your mana in a multi-color deck!
haplessresearcher
Draw-and-ditch is a great mechanic to pull off for 1 blue mana.
hedroncrab
One of the best mill creatures out there right now…quite lethal!
jacesphantasm
Mill your opponent enough and this guy gets HUGE…but until then, he’s a 1/1 flying for 1, which isn’t bad!
judgesfamiliar
A flying, hybrid version of Cursecatcher!
krakenhatchling
A 0/4 for 1? AWESOME! (Then again, I do like creatures with big toughnesses for low cost…)
mantariders
A blue creature with the option of flight…because sometimes, you might not want to have your creatures fly all the time. (Hurricane, anyone?)
martyroffrost
GREAT way to keep that final combo piece from hitting the table!
merfolkspy
Islandwalk plus the ability to peek at an opponent’s hand.
merrowwitsniper
“Comes-into-play” mill = awesome.
oonasgatewarden
Blue gets a 1/1 flying defender creature, with Wither added from Black!
realmwright
A potent little mana fixer, great for multi-color decks.
reefshaman
You can hit either your own lands or your opponent’s lands with this guy…give somebody a completely useless land for a turn, or help yourself out.
rootwaterdiver
Dig up that artifact one more time for added flavor–uh, utility!
rootwatermystic
Peeking at an opponent’s library every turn? Sounds good to me!
sageofepityr
AWESOME little guy–helps you get the cards you need to the top of your deck.
sandbarmerfolk
For those times when you need to draw more than you need another 1/1 creature on the field…
screechingsliver
Make all Slivers on the field into milling machines. This could be a masterstroke or a huge backfire…LOL
slipperybogle
The 1/1 Hexproof (with the help of Green) is a nice touch for Blue.
tidalwarrior
Tidal Warrior: an old-school way to help out your Islandwalkers.
trustedadvisor
Getting a larger hand size for 1 mana is great, and you can always bounce those “come-into-play-effect” creatures for extra oomph!
zephyrsprite
Simple 1/1 flier, with added danger from the Faerie creature type.
 

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