Tag Archives: gaming

My Favorite 2014 Clix Rulings Change

fav2014clixrule
After catching sight of the 2014 Rules thread on HCRealms, I scanned through it, and I found something amazing.

Rule Book, p.20-21: The Relic Roll is no longer once per game per character.

COMMENCE THE HALLELUJAH CHORUS! 😀 The old version of the rule had kept me from playing the Relics, essentially, because I am notoriously horrible with single-die rolls (not sure why). Shapechange, Leadership, and especially Super Senses are once-in-a-blue-moon wins for me, so I merely glossed over the Relics, thinking, “Well, with my rolls, I’ll never get to pick up the darn things anyway!”

This, I think, could bring Relics as a type of Special Object back into more routine gameplay (read: Casual). Special Objects in general can inject elements of fun and thoughtful playing into a casual game–whacking somebody with a Stepladder or having to play carefully around a Shield Disruptor, for instance. I could see the same happening with Relics, as long as everybody agrees to keep it casual and fun. Now that there are multiple chances for a character to pick up a Relic, the object can affect the game for a longer time, and it could pass from hand to hand, like teammates passing a basketball back and forth.

What do you think about this ruling? Do you think it makes Relics more or less playable? (And while we’re at it, how about the other 2014 rulings changes in the linked article?) Leave your thoughts in the comments!

For Further Information

Search Relics on HCRealms‘ Units section by choosing “Special Objects” under “Rank” on the Advanced Search!

Winning’s Nice, but Don’t Forget Fun

winningsnice

When was the last time you played a game and had fun with it?

Seems like a dumb question, but I’m quite serious. When did you last let go of trying to “achieve” stuff in a game, trying to “beat” the game, and just played?

Much of our gaming culture these days, whether we’re playing on tabletops, consoles, or even our smartphones, is about “beat this level, win this digital prize, beat the next level, finish the game,” and so on. It’s incredibly goal-driven, and that’s perfectly fine. But is that our only definition of “fun”–to work hard at defeating mental challenges? I don’t know about you, but sometimes I find the work of gaming to be just that–work. When you’re grinding out levels on an MMO, or desperately seeking cheat codes or walkthroughs to get through that one pesky level, sometimes it feels more like an obligation.

In those times, I seek out games that are less goal-driven, more exploratory (and some might say “boring”). But for me, gaming is not simply about showing that I can conquer challenges; it’s about giving my brain a little rest in a virtual world. And I think this is just as valid a game experience as the highly-goal-driven stuff we’re exposed to more and more. I’ve met players who seem so immersed in the culture of “winning” that their chosen game has become like a job to them, a huge yet non-fun part of their identity–it’s hard to play against them or alongside them, because of that, but I realize that I, too, can end up taking games way too seriously as well.

Don’t get me wrong, gaming goals are great, and sometimes fun can accompany the accomplishment of those goals…but don’t let the pursuit of those goals keep you from having fun. After all, it IS just a game. 😀

Awesome 1-Mana Creatures, part 4: Red

Today, we get to see Red’s wide array of 1-mana creature greatness, just as we’ve seen White, Blue, and Green earlier in this series. With lots of little Goblins and Orcs running around, Red, like Green, has quite a few options for cheap but useful creatures!

If your favorite 1-mana Red creature isn’t featured here, drop me a (nice) line in the comments! All card images came from MagicCards.info.

akroancrusader
Play this guy, then start targeting him with spells and watch your army assemble.
bellowslizard
1/1 for 1, with Firebreathing for 1R. Nice!
bloodfiredwarf
Good way to get rid of 1/1 grounded token armies! (*cough*ELVES*cough*)
borosrecruit
Great first-strike option for Goblins, and good creature all around.
dragonmasteroutcast
ROARRRR. Now I suddenly need to build a deck around this guy.
dwarvengrunt
Here’s one flavor of 1/1 Mountainwalking creatures: others include Goblin Mountaineer, Mountain Goat, and Zodiac Goat.
firefrightmage
The “making another creature mostly unblockable” ability is great, especially when it comes into play for such a low mana investment!
flamekinbrawler
With the 0/2 toughness, this little guy can withstand a bigger punch; with the 1-mana-per-point Firebreathing, he can pump up the power quicker.
frenziedgoblin
Great way to get rid of one of the big-mama blockers in the way!
furnacescamp
With this thing, you can deal potentially 4 damage to a player with one card!
glitterfang
The haste and bouncing-back-to-hand means this is one hard-to-pin-down creature annoyance for your opponent!
goblinballoonbrigade
Since flight is so seldom seen at low mana costs in red, you’ve got to get it where you can! Yay for blocking a dragon with a bunch of goblins in a hot-air balloon!
goblinfireslinger
A constant source of 1 damage, for 1 mana!
goblinlackey
GREAT for putting out lots of Goblins in few turns.
goblinsoothsayer
If you need your Goblins (or Dragons, or Orcs, or Dwarves) to deal double damage, use this guy! Just make sure you have a Goblin to sack somehow, if you’re not completely reliant on the creature type.
goblinwelder
Fiddle with your Artifact-wielding opponent’s combo strategy, for 1 mana. Hee hee!
hurrjackal
Blocking a regen ability? Doesn’t sound that “durr hurr” to me! LOL
intimidatorinitiate
Play this guy and start laying out the cheap spells to keep your creatures from being blocked…
karplusanwolverine
If Wolvie gets through, 1 damage to player. If he gets blocked, still 1 damage to player. No drawback!
keeperofkookus
Because sometimes you’ll be facing a Red-playing opponent with your Red deck.
kirdape
A classic for Red/Green decks.
krismage
Since you have to ditch a card to make this work, this could be good for Madness decks!
legionloyalist
If you’re attacking first turn with this guy, he’s pretty great. If you’ve got him and two or more buddies attacking…he’s SILLY. 😀
martyrofashes
One-upping Bloodfire Dwarf with a little more mana investment.
moggfanatic
Another classic for most Red decks!
mudbuttonclanger
Great 1/1 for 1 Kinship creature for Goblins.
orcishlumberjack
Fix your mana (especially in a Red/Green deck) with this guy!
orcishspy
Most of Sensei’s Divining Top’s ability, with legs!
rakdoscackler
The option to play this Unleashed is what sets this apart.
rochatchling
Play this, wait 4 turns, and you have a 3/3 flying Bird–in Red, no less!
scuzzbackscrapper
Red gets Wither? Yep, through creatures like this!
skitteroflizards
The Multikicker option is great, but even if you can’t kick it, you’ve still got a 1/1 haste for 1.
slagfiend
Hilarious fun with Shatterstorm.
slumberingdragon
Smaug, much? LOL
soldieroffortune
The ability to shuffle your library–in Red–seems pretty rare, and very useful.
sparkelemental
It’s like a baby Ball Lightning! Aww, what a cute little bundle of destruction!
sparkmage
Deal damage to a player, and then damage a creature to boot–for 1 mana!
stonewright
The Soulbond option is what makes this simple little creature good.
vexingdevil
Either your opponent takes 4 right away, or you get a 4/3 creature for 1 that’s going to smack them in the face every turn until they deal with it. Good options!
wildcantor
Great for those times when you just need ONE MORE RED MANA.

Awesome 1-Mana Creatures, part 3: Green

Continuing with my series on awesome 1-mana creatures (which began with White and Blue), I’m covering the wide, wide world of 1-mana green creatures today, seeking the best and/or most interesting of the bunch to present here. 1-mana powerhouses on legs are Green’s strength; the following list contains creatures you would never believe cost just 1 green mana!

As always, if I’ve missed an awesome Green creature, let me know (nicely) in the comments! All images came from MagicCards.info.

avacynspilgrim
Great for Green/White–not often that any creature generates white mana, after all!
baskingrootwalla
The ability to become a 3/3, AND the ability to be played for no cost? Awesome!
birdsofparadise
A classic for mana ramp, PLUS it flies–a rarity in Green!
bondbeetle
Run 4 of these little guys and somebody’s getting +4/+4…or perhaps 4 creatures are getting +1/+1, or any other combo you choose!
borealdruid
Sometimes you just need colorless mana, even in a Green deck. For that, there’s this guy.
brownouphe
A little touch of Blue flavor (countering spells) on a Green creature, playing off of Green’s historical hatred for artifacts.
copperhornscout
Great for keeping your creature force ready to block!
diligentfarmhand
One of my boyfriend’s favorites, for its synergy with Muscle Burst as well as its land fetch.
dryadarbor
(Technically a 0-mana creature, but it’s a land that’s summoning-sick like a creature, so I think it counts.) Great as a land source OR an emergency blocker!
elvishberserker
Would be hilarious with Lure for killing a token army!
elvishherder
For those times when you need to add Trample to a creature that really ought to have it (ahem, Krosan Cloudscraper?)
elvishlookout
1/1 shroud, and it’s an Elf to boot!
elvishpioneer
Great for mana ramp.
essencewarden
The green Soul Warden, and arguably better suited to Green for all the creatures Green can play for cheap.
experimentone
1/1 Evolve is actually pretty strong, given that you’re likely going to play more powerful creatures later. And you can use those counters to regen it? SWEET
ezurisarchers
1/1 Reach is already great for Green, but the added power upon blocking a flying creature is just gravy.
gladecoverscout
If you need to be able to enchant your creatures, this little lady will serve you better than Elvish Lookout (mentioned earlier in this list).
glistenerelf
More powerful than it might appear–Infect is DANGEROUSLY good.
greenseeker
Ditch a card for land fetch when you need it? OKAY! Helps to thin your deck AND get you the mana you need!
groundskeeper
Great for at least partially combating a Mill deck–gets your lands back into play where you need them.
heritagedruid
Here we see one reason why Elves win so doggone FAST in Magic…mana ramp on creatures!
jukaimessenger
Forestwalk is always a nice touch in a Green deck; Shanodin Dryads, Willow Dryad, and Zodiac Rabbit all come with this ability too.
krosanwayfarer
Sack for mana ramp–a little different functionality from Elvish Pioneer, but same result!
llanowarelves
Can’t leave out this classic, either! Elf and mana ramp for 1 mana…phew!
llanowarmentor
And if you want to get COMPLETELY silly with your Llanowar Elf action…LOL
magusofthevineyard
Not so great in a one-on-one, but I could see this working great in a team game or Emperor game to help your buddies ramp up just as fast as you do!
marshboa
Swampwalk is unusual but handy for a Green creature.
nimblemongoose
Shroud PLUS the ability to be a 3/3 mid- to late-game.
noblehierarch
There’s a reason these things were snapped up like hotcakes when they were first printed–Exalted, 3 colors of mana, AND a 1/1 creature in one package!
nurturerinitiate
This is one of those creatures that works great with your own cards, but gets SILLY when you play against another Green deck.
pouncingjaguar
Suddenly I have an urge to build a Cat deck just to include this little beast!
rhystheredeemed
Early-game mana cost, mid- AND late-game functionality. WIN
rogueelephant
1-mana STOMP! Who cares that you have to sack a land to get it?
scattershotarcher
The phrase “EACH creature with flying” makes this 1-mana elf GREAT. Wonderful for getting rid of an army of 1/1 Birds, Spirits, etc.!
scrybsprites
1/1 flying Faerie in Green? Yes, it exists!
scutemob
Hilarious with a little mana ramp. And I love the flavor text, LOL
scythetiger
Like Rogue Elephant, this cat is utterly worth the extra cost of sacking a land, AND it adds Shroud!
sedgescorpion
1/1 deathtouch <3
sporefrog
Fog on legs!
traprootkami
Though it has no power, its potential high toughness PLUS Reach is well worth it for 1 mana.
twinbladeslasher
Wither AND the ability to be a 3/3 till end of turn? WOOT!
uktabidrake
A classic first-turn alpha strike creature–even if you can’t pay the echo cost next turn, you still did 2 damage first turn!
wallofvines
Block creatures up to 3 power, even in the air!
wildnacatl
Lovely synergy for Green/White/Red, Green/White, and Green/Red, but still a good creature even in a mono-Green deck!
xantidswarm
Weren’t expecting that out of Green, were you? Just power up the bugs with Gaea’s Anthem and keep opponents from bouncing, preventing damage, etc.!
youngwolf
A Persist-like new ability on a 1/1 Wolf? Cool!

Awesome 1-Mana Creatures, part 2: Blue

To continue the list of awesome 1-mana creatures from last week, I’ve searched through Blue and found its awesome 1-drop creatures. Blue’s 1-drops are more like precision tools rather than combat machines–they are more likely to provide a service, like milling the opponent, changing their land types, countering spells, or drawing/ditching cards. (There are a few good combat-ready creatures hiding in these ranks, however!)

As always, let me know if I’ve missed a good Blue 1-drop in this list! All card images came from MagicCards.info.

avenenvoy
An old favorite–1 mana for an 0/2 flying blocker, with 2 great creature types for later P/T boosting.
catharticadept
A milling machine you can play on first turn! (Use this and Hedron Crab together and you’re set!)
cloudfinraptor
1/1 flying, but with Evolve so it can get bigger later on!
cursecatcher
Great for those moments when your opponent is utterly tapped out and cannot pay more for their combo piece.
drownedrusalka
Sack one of your “comes-into-play-effect” creatures for a quick ditch-and-draw!
drownerinitiate
A different flavor of mill action, punishing the opponent for playing blue spells. Sneaky!
enclavecryptologist
The level-up ability gives this creature mid-game functionality as well as early-game help.
galeridersliver
Give all your Slivers flying for 1 blue mana? WHY NOT!
grayscaledgharial
1/1 islandwalk for the win.
grixisillusionist
This little guy helps fix your mana in a multi-color deck!
haplessresearcher
Draw-and-ditch is a great mechanic to pull off for 1 blue mana.
hedroncrab
One of the best mill creatures out there right now…quite lethal!
jacesphantasm
Mill your opponent enough and this guy gets HUGE…but until then, he’s a 1/1 flying for 1, which isn’t bad!
judgesfamiliar
A flying, hybrid version of Cursecatcher!
krakenhatchling
A 0/4 for 1? AWESOME! (Then again, I do like creatures with big toughnesses for low cost…)
mantariders
A blue creature with the option of flight…because sometimes, you might not want to have your creatures fly all the time. (Hurricane, anyone?)
martyroffrost
GREAT way to keep that final combo piece from hitting the table!
merfolkspy
Islandwalk plus the ability to peek at an opponent’s hand.
merrowwitsniper
“Comes-into-play” mill = awesome.
oonasgatewarden
Blue gets a 1/1 flying defender creature, with Wither added from Black!
realmwright
A potent little mana fixer, great for multi-color decks.
reefshaman
You can hit either your own lands or your opponent’s lands with this guy…give somebody a completely useless land for a turn, or help yourself out.
rootwaterdiver
Dig up that artifact one more time for added flavor–uh, utility!
rootwatermystic
Peeking at an opponent’s library every turn? Sounds good to me!
sageofepityr
AWESOME little guy–helps you get the cards you need to the top of your deck.
sandbarmerfolk
For those times when you need to draw more than you need another 1/1 creature on the field…
screechingsliver
Make all Slivers on the field into milling machines. This could be a masterstroke or a huge backfire…LOL
slipperybogle
The 1/1 Hexproof (with the help of Green) is a nice touch for Blue.
tidalwarrior
Tidal Warrior: an old-school way to help out your Islandwalkers.
trustedadvisor
Getting a larger hand size for 1 mana is great, and you can always bounce those “come-into-play-effect” creatures for extra oomph!
zephyrsprite
Simple 1/1 flier, with added danger from the Faerie creature type.
 

Awesome 1-Mana Creatures, part 1: White

Sometimes the best or most helpful creatures in Magic: the Gathering don’t cost 4 or 5 mana; sometimes, all you need is a one-drop creature with a surprisingly great ability. One-mana creatures are often overlooked, but if you use them wisely, they can help underpin a deck, or even make it sing!

To kick off this series of posts, I’ll profile many of the one-mana creatures in White that I find useful, alphabetized by title. (By the way, if your favorite isn’t in this list, please add it in the comments!)

akrasansquire
1/1 Exalted is always a nice boost for your early game!
cathedralsanctifier
Gaining 3 life for one mana, plus you get a blocker? Woot!
childrenofkorlis
I love that this can defend against life loss as well as damage!
clergyoftheholynimbus
This is a nice, subtle Bluish control move for White, making the opponent pay a mana to make sure this creature stays gone.
devotedretainer
Bushido makes this little guy worth playing–able to block a 2/2 for the kill!
elitevanguard
2/1 for 1? Awesome! Soldier creature type? Even better!
figureofdestiny
Play him for 1 mana, and then ramp him up–FUN!
ghostlitredeemer
Either gain 2 life pretty reliably every turn, or gain 4 life for one shot. Very handy!
goldmeadowdodger
GREAT little guy for getting around big stompy creatures!
goldmeadowharrier
For one mana, you get the ability to control one of your opponent’s creatures.
hopefuleidolon
You can either get a 1/1 creature with lifelink for 1 mana, or pay more for enchanting another creature with +1/+1 and lifelink. And you can get this creature back after the enchantment falls off–options, ahoy!
icatianjavelineer
A classic–shoot down a creature or deal a damage to a player, all for one mana.
isamaruhoundofkonda
ROAR! 2/2 for 1! Even though it’s Legendary, this dog is awesome!
korduelist
Just add Accorder’s Shield, Bone Saw, Kite Shield, Paradise Mantle, or Spidersilk Net and you have yourself a 1-mana double-strike machine!
lanternkami
1/1 flying Spirit–yay!
loamlion
Kird Ape in White!
martyrofsands
Potential to gain 21 life off one creature? SURE WHY NOT?! LOL
motherofrunes
Giving pro-any color is great for breaking through somebody’s mono-color creature defenses, or for defending against someone’s assault!
perimetercaptain
0/4 for 1 white mana, AND when he blocks, you gain 2 life. (Even funnier if you have a whole deck full of defenders!)
savannahlions
BIG kitty goes ROAR for 1 white–a classic staple for White Weenie decks.
soltarifootsoldier
1/1 shadow…don’t see that very often at all, and it’s deadlier than you think!
soulwarden
Another classic for Life-Gain decks and creature decks <3
studentofwarfare
Like Figure of Destiny, this can level up, but it starts out at one mana–very handy for playing quickly.
suntailhawk
1/1 flying Bird–whether you choose this or Lantern Kami only depends on what creature type you need.
tetheredgriffin
Just make sure you have an enchantment on the board, and this 2/3 flying for 1 white stays around!
tundrawolves
1/1 first strike for 1–I’ve always liked this one.
valiantguard
0/3 for 1, AND it’s a Soldier, which makes it both a good early-game defender AND a good synergy piece for a Soldier deck.
wallofhope
A classic favorite for my Life-Gain decks–block and gain life according to however much damage is dealt to it, even if it’s destroyed!
weatheredwayfarer
Great for quick land-fetch when your opponent has got an early mana lead.
yokedox
0/4 for ONE mana? WOW…who cares that it’s a random Ox? It doesn’t die to Lightning Bolt like most one-mana creatures!
zealousguardian
This one is great for surprising your opponent with a blocker!