Resident Evil: Alliance works as a standalone game box or as an addition to the Resident Evil: DBG basic box. I’ve played Alliance as both its own game and as a addition, and I have to say, it offers some pretty amazing cards to amp up your Basic box. 12 new character cards (some revisions of existing cards, and some totally-new characters) await, as well as some awesome new game mechanics.
New Rules: Partners
The Alliance box brings with it a totally new envisioning of the Resident Evil game–playing with two characters instead of one. You get two Character cards, usually at random, at the beginning of the game, and you choose one to be your Main and one to be your Partner, playing both characters together. Your Partner is basically another character to use when you Explore, and another pair of hands to hold a Weapon or two; whenever your Partner character takes lethal damage, however, he or she is removed from the game completely, and you continue on with just your Main character, who respawns one turn after death as usual.
Who Leads When Exploring the Mansion? You Decide!
Whenever you Explore, you declare one character to be the leader, but both characters help Explore with their weapons. The only time this matters is if one of your characters has a special effect that specifies that it happens when he or she explores. For instance, Ada Wong’s Level 1 “peek” ability specifies that it can only happen when she is the one to lead an exploration; thus, you must declare her the leader if you want to use that ability. Your leading character does not have to be your Main character.
Attaching Weapons and Other Cards to Your Partner
You can attach up to 2 weapons or action cards to your Partner unless otherwise indicated. This is a wonderful asset–the act of attaching a card to your Partner gets it out of your deck, and it can be a constant weapon that you don’t need to Reload onto every turn. Best of all, any cards attached to your Partner character cannot be removed, except by your choosing to replace it, or a small number of specific game effects. For instance, there’s a Zombie that removes the highest-costing card from your Partner if you didn’t kill it with exactly 35 damage, and there’s an Action that makes everyone else discard down to 1 card or less on their Partners.
There are several new weapons and actions, lots of them able to be abused, such as Gathering Forces and the Flamethrower. My personal favorites so far, however, are as follows:
For More Information
Images courtesy of: BoardGameGeek.com’s Resident Evil DBG: Alliance page.