Resident Evil: Outbreak

As the second official expansion set for the Resident Evil deck building game, Outbreak has a lot to live up to; its immediate predecessor, Alliance, set the bar pretty high for cards added to the game’s repertoire. And in most respects, Outbreak does not disappoint.

New to Gameplay: Infection System

Gameplay has not changed very much from the way the Base Set and the Alliance box play…except for one big addition: the Infection system.

Basically, every turn you do not Explore the Mansion, you receive one Infection Counter, in the form of face-down cards dealt from the Infection Deck (new to Outbreak). You can also get infection counters from creatures you happen to face within the Mansion, from other players facing creatures, or even as a side effect of someone playing a card. There are a few ways to get rid of Infection counters, but a whole lot more ways to accumulate them.

When you get 10 Infection counters, you take all the facedown cards you were dealt from the Infection Deck and add them to the deck you’ve been building since you started the current game. You officially become an Infected creature yourself at this point, and all you can do is attack the other players until the game ends.

The Infection System: Pros and Cons

Pros: Makes the game go a lot faster; makes for different levels, challenges, and styles of gameplay (i.e., struggling to keep yourself uninfected, actually trying to defeat the Mansion, or getting completely into the role of the Infected creature and taking out the other players).

Cons: Can’t get rid of counters as easily as you can accumulate them; one more thing to worry about in-game; distracts from original purpose of game; makes characters die a lot faster because you almost have to explore every turn.

My verdict: Infection system is not fun to play, because I like being able to have a decent weapon before I’m forced to explore the Mansion, and I hate having to focus precious game time on getting rid of those stupid counters. But for those who enjoy a faster gameplay or want something different from a typical deck building game, Outbreak does just that.

Amazing New Cards

I like this card especially for the “draw 3 cards” thing…but it’s fun to get 2 free actions, too. Can help you start an Action chain just like Reload did in the Base set.
This is THE way in the Outbreak box to Trash things out of your deck. Also great for Buying stuff without using up your Buy for the turn!
Not a joke card, by any means. You CAN now shoot stuff for mega damage, and it gets better when played at night. I like the situational boost, and I can only imagine the ruckus that the Base Set’s Jill Valentine would cause with this thing. See, she can reach the point where she keeps Explosives weapons instead of having to Trash them after every use, so… 😀

Imagine these two paired with The Merchant (Base Set), or with Gathering Forces (Alliance). Mwahaha. So much card-Gaining action…and SO much damage potential.
Yes, you get +1 Explore (usually, I hate that). But if you draw an Infected creature that is 20 or less health, you can put it back on top of the Mansion. And look–it’s a FREE 10 damage! Take that, Combat Knife.

To Learn More

Resident Evil DBG Wikia (source for Stun Rod and Samurai Edge images)
RE DBG: Outbreak on BoardGameGeek.com

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