The Dials and Stats

Here’s the Rookie, called Tessa (the character’s real name). The front-dial combination of Energy Shield/Deflection and Enhancement is simple but effective for a range-heavy team, and if she gets hit or pushed 2 clicks, she falls into Perplex with Combat Reflexes–helpful if she gets involved in close combat! The last two clicks, combining Stealth with Prob, are a subtle but lethal addition; the Stealth protects Tessa at range, and the Prob can keep her teammates a little safer. All that, plus 6 range and free move (through the Brotherhood TA), for 39 points? WOW!

The Experienced figure, called Sage (her alter ego’s name), features Outwit instead of Enhancement front-dial, and keeps that for 2 clicks. The 3rd click is the main reason Sage made it into my collection–she becomes Destiny with 18 defense and Phasing! And, if she gets somehow knocked past 3rd click, she becomes useful as a Mind Control piece for a couple of clicks…then she becomes a Perplex piece, and finally an Enhancement helper. 6 range and Brotherhood makes her easy to fit into your team strategy, for 60 points–a good bargain, given that hilarious 3rd click!

I don’t own the Vet Sage (YET!), but this one is just as handy as her Rookie and Experienced, starting off with a powerful supportive combo of Super Senses and Perplex. (The 3rd click is hilarious, with Mind Control, Combat Reflexes, and Prob!) And past 3rd click, she’s useful as a range-team booster and Outwitter back-dial. This figure adds a second range target, which can make her a solid second- or third-string attacker. Plus, the Vet replaces Brotherhood TA with X-Men, giving her the option of being healed with fellow X-Men TA pieces, all for 78 points. Considering all the usefulness you get packed into that point total, that’s awesome!
Why Should You Run Tessa/Sage Figures?
In short, you should use these figures because they never lose their effectiveness. At no point do you look at a wounded Tessa or Sage and say, “Well, this figure’s completely useless to me now,” because no matter where she is on her dial, she’s got at least one power that can help you out. I love figures like this, who never become just a meat shield for other characters on your team–I don’t have to worry that my entire strategy’s blown to pieces because my Tessa or Sage got hit for a couple of clicks of damage. I might have to shift my thinking a bit, but I can still win! (And if you run a Medic on your team, you can heal her back to where you need her most! Well, maybe that’s just my strategy…LOL)
Credits
All images retrieved from HCRealms.
