Resident Evil: Nightmare

The most recent expansion for the Resident Evil Deck Building Game is called Nightmare, and for good reason–this time around, the characters, weapons, and even some of the actions are a little more cutthroat, a little more battle-hardened.

Below is a selective list of what I consider to be the best new cards out of the Nightmare expansion–lots of new characters, Actions, Weapons, and even Mansion Items and Events! Check them out; I think you’ll find the Nightmare box to be a worthwhile investment if you’re playing the Resident Evil DBG.

Useful New Characters (And Intriguing New Visions of Old Characters)


The newest Ada rewards you for taking damage at level 1, and sloughs off death at level 2–but good luck getting to 2 if you’ve been taking damage to set off her level 1 ability!

The newest Chris only has one level ability, but it’s fairly good–get a damage boost if the zombie he’s fighting has 40 or more health. Always good for amping up a 50-damage weapon to defeat Nemesis (60 health).

The newest Leon, at level 1, can mimic the Action card “Parting Ways” automatically when he kills a zombie. At level 2, whenever you Gain a card (whenever you Buy it, basically), you can draw a card. Better than you think!

Luis’ level 1 ability is rather opaque and unhelpful, but his level 2 helps you put cards that you’ve Discarded back on the bottom of the deck (and thus, playable much faster). With his level 2 activated, you should never run out of a deck again!

This guy is a beast. You can buy weapons for cheaper right away, and at level 2, you deal more damage when you’re wielding weapons of different types. Even giving him a basic Pistol and a Knife means you’re doing 25 damage!

Best New Weapons


This simple pistol, doing 10 damage, can really help you in early turns by doing more damage for less ammo investment, but the +1 card and +1 action can be helpful even late-game.

Like the Silver Ghost (of which the Punisher is the Special Weapon in the stack), this weapon does just as much damage as its ammo investment, but it also gives you a free Mansion Foyer (+2 cards) and an extra Action. VERY fun–you can easily build chains of Actions to get major card advantage, better weapons, etc.

A good weapon for other-player control as well as for a good bit of damage. 30 damage may seem a little low, but it’s strictly better than the Pump-Action Shotgun, and you also get to make another player discard a card.

Since this is the Special Weapon in the Single-Shot Rifle stack, the Special Ops Rifle does the regular weapon’s effect plus a little more–it makes all other players discard one card from their hands when you explore. Now just choose Albert Wesker as your Character and you have the game under your (diabolical) control.

Paying 30 ammo for 20 damage isn’t fun–until you see that this gun gives you +20 gold for Exploring with it. Save your Buy until after you Explore, and you can get something that’s at least worth 50 gold (the 30 ammo/gold you paid for Exploring plus 20 gold from the weapon itself).

You know what you do with this Special Weapon, right? Buy every Assault Machine Gun, Russian Assault Rifle, and Machine Pistol in sight, and HAVE FUN. Heehee 😀

The Broken Butterfly rewards you for having more cards in your Inventory, just as the Flamethrower rewards you for having more cards in your Discard Pile. Build accordingly, and you could have a 60-damage weapon for only a 40-ammo investment!

Finally, a grenade that’s worth the purchase! It doesn’t damage other Players, and it adds a sweet no-ammo-investment, 20-point damage boost to whatever you’re Exploring with. (And think about using this with the Base Set’s Jill Valentine, a.k.a. “She of Many Explosives.” Mwahaha.)

Fun New Actions


This is an excellent way to boost up one of your weapons, especially if you’re already built your deck for a Flamethrower strategy. (This is the official corrected version of the card, by the way–the actual physical card from the Nightmare box read “+1 ammo”, but it’s really supposed to be “+20 ammo”, which makes a whole lot more sense.)

If you’ve built up a larger Inventory (and especially if you’re already running the Broken Butterfly weapon strategy), this card is hilarious. Suddenly get +50 ammo and gold for just having 10 cards remaining in your deck? OKAY! This is great with Luis Sera’s level 2 ability (and of course, the extra Action is icing on the cake. :D).

I’m sensing a theme of “rewarding those who build bigger Inventories”. Card advantage, especially for larger Inventories, is priceless–and look, you get another Action along with it! Well worth the 70 gold to buy.

To complete your Wesker-esque strategy, pick up this little beauty and have the entire table of players hating you in no time. Being able to choose an Action from someone else’s hand, apply it twice to yourself, and then take it out of their hand for the time being? This is just as annoying (and good) as Master of Unlocking.

Let’s see, +2 Actions, and you can move up to 2 cards back from your Inventory (or anyone else’s) from Discard. They finally made a Reload that’s not just for Weapons! 😀 Also, you can play this offensively against someone who’s running a Flamethrower strategy to reduce their damage output. 🙂

Awesome New Mansion Items and Events


An item you’ll love to run across, even if it does technically waste your firepower. Hidden Treasure is reason enough to save your Buys until after you Explore, just in case–the +30 gold and +1 Buy is like a free trip to the Merchant.

Another item that boosts you tremendously! When you hit the Map, you can attach it to your character and keep it as long as you want, until you feel the need for +3 cards in your hand and +20 Gold to Buy something with.

I love this thing–it gives the player with the lowest number of Decorations (roughly, zombie kills) a chance to catch back up, by instantly killing whatever Infected zombie is directly below this card in the Mansion. (Since I usually reserve my Exploring/zombie-killing for the second half of the game, due to deck-building, I often lag behind in Decorations till close to the end of the game, so this event is HAPPY FUN TIME for me. :D) You can even instantly kill the boss zombie and end the game with this little event!

For More Info

Resident Evil DBG Official Site
Resident Evil DBG: Nightmare @ BoardGameGeek

Images were mostly obtained from scans of my awesome boyfriend’s Nightmare box set, since I couldn’t find large enough images elsewhere. A few cards, though, came from the BoardGameGeek website, and the corrected Lonewolf card came from the official game page.

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