If you roll dice like me, you often spend more time picking dice up off the floor rather than rolling them across the table. To get any kind of decent result, you have to throw the dice, or at least I do. Unfortunately, this often results in bowling over my miniatures figures and a momentary pause in the game while we search for a missing d6 or d20. (We joke that I go “bowling for Clix” on a regular basis.)
But, since a dice rolling off the table becomes invalid, how can we stop dice from going everywhere? I’ve tried a number of solutions for my flyaway dice, and have come up with “what works” and “what doesn’t work.”
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What Works
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What Doesn’t Work
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*This causes uniformly terrible dice rolls–more Crit Misses than average, and much lower numbers in general. A full-bodied throw results in more “average” or “high” roll results–more sixes, sevens, and eights on a pair of d6s, and more 10s, 11s, and 12s on a d20. I believe this is because the dice don’t have a lot of chance to move around and settle on different numbers when you’re not moving your hand very much.
Other Solutions
Gaming companies have created other solutions to the flyaway dice phenomenon, which is more common than I thought–dice “boots” (not the wearable kind) and dice “towers” are both designed for players to roll their dice in. Even plans for a dice tower made of paper is available!
However, both these solutions do not allow for higher-powered throws like mine. It’s not like I hurl the dice across the room or anything, but I do like to toss them rather than shake them around in my hand a little, then drop them.
For me, I think I’ll always prefer a nice wide box lid, or tossing them handball-style against a stack of stuff on a table. The dice seem to like me better when I do that, at least. LOL