Today, we get to see Red’s wide array of 1-mana creature greatness, just as we’ve seen White, Blue, and Green earlier in this series. With lots of little Goblins and Orcs running around, Red, like Green, has quite a few options for cheap but useful creatures!
If your favorite 1-mana Red creature isn’t featured here, drop me a (nice) line in the comments! All card images came from MagicCards.info.
![]() Play this guy, then start targeting him with spells and watch your army assemble. |
![]() 1/1 for 1, with Firebreathing for 1R. Nice! |
![]() Good way to get rid of 1/1 grounded token armies! (*cough*ELVES*cough*) |
![]() Great first-strike option for Goblins, and good creature all around. |
![]() ROARRRR. Now I suddenly need to build a deck around this guy. |
![]() Here’s one flavor of 1/1 Mountainwalking creatures: others include Goblin Mountaineer, Mountain Goat, and Zodiac Goat. |
![]() The “making another creature mostly unblockable” ability is great, especially when it comes into play for such a low mana investment! |
![]() With the 0/2 toughness, this little guy can withstand a bigger punch; with the 1-mana-per-point Firebreathing, he can pump up the power quicker. |
![]() Great way to get rid of one of the big-mama blockers in the way! |
![]() With this thing, you can deal potentially 4 damage to a player with one card! |
![]() The haste and bouncing-back-to-hand means this is one hard-to-pin-down creature annoyance for your opponent! |
![]() Since flight is so seldom seen at low mana costs in red, you’ve got to get it where you can! Yay for blocking a dragon with a bunch of goblins in a hot-air balloon! |
![]() A constant source of 1 damage, for 1 mana! |
![]() GREAT for putting out lots of Goblins in few turns. |
![]() If you need your Goblins (or Dragons, or Orcs, or Dwarves) to deal double damage, use this guy! Just make sure you have a Goblin to sack somehow, if you’re not completely reliant on the creature type. |
![]() Fiddle with your Artifact-wielding opponent’s combo strategy, for 1 mana. Hee hee! |
![]() Blocking a regen ability? Doesn’t sound that “durr hurr” to me! LOL |
![]() Play this guy and start laying out the cheap spells to keep your creatures from being blocked… |
![]() If Wolvie gets through, 1 damage to player. If he gets blocked, still 1 damage to player. No drawback! |
![]() Because sometimes you’ll be facing a Red-playing opponent with your Red deck. |
![]() A classic for Red/Green decks. |
![]() Since you have to ditch a card to make this work, this could be good for Madness decks! |
![]() If you’re attacking first turn with this guy, he’s pretty great. If you’ve got him and two or more buddies attacking…he’s SILLY. π |
![]() One-upping Bloodfire Dwarf with a little more mana investment. |
![]() Another classic for most Red decks! |
![]() Great 1/1 for 1 Kinship creature for Goblins. |
![]() Fix your mana (especially in a Red/Green deck) with this guy! |
![]() Most of Sensei’s Divining Top’s ability, with legs! |
![]() The option to play this Unleashed is what sets this apart. |
![]() Play this, wait 4 turns, and you have a 3/3 flying Bird–in Red, no less! |
![]() Red gets Wither? Yep, through creatures like this! |
![]() The Multikicker option is great, but even if you can’t kick it, you’ve still got a 1/1 haste for 1. |
![]() Hilarious fun with Shatterstorm. |
![]() Smaug, much? LOL |
![]() The ability to shuffle your library–in Red–seems pretty rare, and very useful. |
![]() It’s like a baby Ball Lightning! Aww, what a cute little bundle of destruction! |
![]() Deal damage to a player, and then damage a creature to boot–for 1 mana! |
![]() The Soulbond option is what makes this simple little creature good. |
![]() Either your opponent takes 4 right away, or you get a 4/3 creature for 1 that’s going to smack them in the face every turn until they deal with it. Good options! |
![]() Great for those times when you just need ONE MORE RED MANA. |





















































































