Tag Archives: snes

Old-School Gaming, part II: Super Mario Kart for SNES

Continuing my foray down Gaming Memory Lane, today I bring you a post about Super Mario Kart for SNES, the game that introduced me to the “racing-game” genre, and probably taught me how to drive. (I may or may not be kidding, considering how I have to drive on the Interstate. xD)


As this commercial for Super Mario Kart shows, this game was (and still is) tons of fun. With a more realistic 3-D gaming environment (especially for 1992!), players were able to orient themselves a little better on the screen. (Not to mention that the choice of characters involved Princess Toadstool for the first time since Super Mario Bros. 2–this delighted my 7-year-old self.)

Drive with me along my fond SMK memories for a little while, via these awesome Youtube videos.


This was one of the more fun secrets in the game–taking the shortcut on the Ghost Valley level. I loved hopping across this little bridge not only in Time Trials (like this video), but during real races. What an ego boost to get around the course in so little time!


I enjoyed the Bowser’s Castle level, even though it was a little scary to play through; on this track, you could get some pretty awesome sliding action going if you concentrated and really worked at it…and if you avoided the Thwomps, of course. 🙂


Oh, the Rainbow Road course! It might make you dizzy, it might even make your eyes too dazzled to play, but it was AWESOME for my Lisa Frank-saturated childhood. It was one of my favorite levels, not least for the fact that I finally bested it on my 8th birthday. 😀


Oh, the horror! The Spiny Shell, the bane of every first-rate kart driver’s life. And yet, it was the unsung savior of those of us who seemed to get bumped to 8th place more than was proper. (The Spiny Shell, also known as the Blue Koopa Shell, targeted the person in first place and bowled them over; great if you’re not in first place, but if you are, well…)


I couldn’t find a SMK video to illustrate the Red Shell properly, so this one is from Mario Kart Wii. However, the mechanism is largely unchanged since 1992: the Red Shell targets the driver directly in front of you and bowls them over. Great for getting back at the cheating CPU player who just passed you for the 4th time. xD


Unlike the Red and Spiny Shells, Green Shells were randomized shells of chaos. Once fired, they would ricochet and zig-zag all over the course, only stopping when they finally hit a player. You could easily end up hurting yourself with Green Shells, but then again, you could potentially keep someone else from usurping your place. (I used to use the Green Shells as a weapon against tailgaters on the game. Kinda wish I could use a Green Shell in real life on the highway sometimes… :P)


With increased gameplay (and skill) came access to the Special Cup, the hardest levels in the game. Many a time I reset the game trying and failing to get a perfect score on the Special Cup, until I finally managed it about a year after I got the game. I remember being so happy I actually did cartwheels in the basement game room. xD


My favorite character to use on SMK, as mentioned above, was the Princess. Not only did I love playing the Princess because she was my favorite Mario-franchise video game character, but she was also the lightest (and therefore the fastest) kart in the game. Because she could hop over obstacles and skate across sand the fastest, her kart was the most forgiving of my early mistakes, and she could speed past others as I got better at playing. It was absolutely HILARIOUS to beat Bowser and even Mario in this game, doing a victory lap with the Princess waving the checkered flag–I reveled in it!

Summary

If you’ve never played Super Mario Kart (or any of the other Mario Kart racing games), I recommend it for some old-school fun. These days, the graphics may be a little dated, but the game is just as fun as ever! (I’ve recently enjoyed playing it through the Wii’s Virtual Console…ahh, reminiscing!)

Old-School Gaming, part I: Super Mario World for SNES

When Christmas of 1990 arrived, I had just turned six, and I got a Super Nintendo system from Santa. Oh, the joy–and oh, the hours of trying to play through the first levels of Super Mario World, which, as accurately as I remember, came with the game system itself.

I was admittedly terrible at it, often killing Mario by jumping just a wee bit too far or a wee bit too short, or by getting agitated and sending him straight into the path of an enemy. But I made my slow and careful way around the Super Mario World map–I even made it to the Tubular secret level, by some act of God.


This is the Tubular level, also known as “Where Bad Marios Go when They Die.” xD

Read on for reminiscing about Super Mario World, one of the games I (and many other gamers of our generation) grew up on…


The boss battle with Iggy Koopa, seen above, was very difficult for me as a six-year-old–I kept jumping around thinking I just had to get off the platform onto something invisible on the sides. Needless to say, poor Mario died in the flames quite a lot because of my stupidity. LOL


I remember hating the Roy section of the map because I couldn’t find the way to get to Roy’s castle. This Youtube video would have saved me hours of ROAR and frustration, back in the day.


Wendy Koopa’s boss battle (at the end of this video) was the reason I broke my first SNES controller–those stupid flame ghosts kept getting me, and if by some miracle I managed to avoid them, then the Koopas got me. At least I had the good sense to disconnect the controller from the system before chucking it full-force at the wall…


This is the Donut Ghost House, which allows you to get to both the next official level in the game, as well as a top secret area. I never found this top-secret area, to my knowledge, unless I blundered into it somewhere.

(Random childhood memory: I was playing a Ghost House level near Halloween, while Mom and Dad were watching some kind of scary movie upstairs. Right as I was fighting King Boo, a horrible scream rang out from the TV upstairs–and I just dropped the controller and ran. LOL! Poor Mario, abandoned to die in the Ghost House because I was too chicken to stay in the room. xD)


My favorite levels were the Star Road levels (seen in the video above)–not because they were easier, but because they were pretty. 😀 I also liked how they interconnected with each other, and had lots of secrets to explore. (Not that I ever found any of the secrets without help…or without accidentally stumbling on them. xD)


The Castle Theme track (available through this video) freaked me out as a little kid. *shiver* Still gives me the willies listening to this track!


Image source
Oh, how I hated the football-player guys that randomly throw baseballs. They always managed to tag me out, or jump up and catch me (like this one is doing in the pic) as I tried to avoid them. Fail.


The Cape Feather was AWESOMEEEEEEEEEEEEEEE 😀 Even if I was a terrible flier, it was so COOL to be able to fly! (What I wouldn’t have done for this tutorial back in the day–it took hours of practice before I could get Mario to hold onto his cape like a parachute… LOL)


…And flying with Yoshi (as you might have seen already in the Donut Ghost House video) is pretty awesome, too. 😀 Start this video at around 0:55, and you’ll see!

For More Information

If all this reminiscing has made you want to play Super Mario World again, or perhaps play for the first time, you can play the game through the Wii’s Virtual Console system, as well as playing the slightly edited version made for the GameBoy Advance system. Or, if you still have access to an old SNES that still works, you can probably find a cartridge for this game floating around for cheap, and enjoy it as many gamers have done over the years!

Super Mario World @ MarioWiki
Super Mario World @ Wikipedia