Creature Types M:TG Should Try

Magic: the Gathering is literally riddled with creatures of all different types. Whether you like Horrors or Avatars, Angels or Demons, Vampires or Humans, Goblins, Beasts, or Wizards, you’re sure to find a creature type you like in Magic. (For instance, my favorite creature types are Angels, Walls, Treefolk, Dryads, and Clerics.)

But there are a few creature types for which I’ve seen little to no representation in Magic…and I’d kinda like to see them in print.

Forestwalk Plus: The “Deer” Creature Type

I love deer, and I’m not talking about venison; they are such peaceful and graceful creatures. Living deep within the forest as my family does, we see a lot of deer in the woods around the house–they seem to know it’s a safe place where they won’t be shot or hit by cars. But the most surprising thing about them is how well they can hide. I’ve often stared right at a deer in the middle of a group of trees, and not known it was there until it moved. (And yes, I was wearing my glasses at the time, LOL)

Thus, I came up with a conceptual mechanic called “Forestshade” to capture this ability for the “Deer” creature type (or any creature that can hide itself well). I believe this would set the Deer creatures apart from the rest of Green’s creatures.

Forestshade: If controller has a basic Forest in play, this creature has Hexproof and +0/+2.

Source for Sable Fawn art
Source for Soft-Footed Doe art
Source for Regal Stag art

The “Bounding” Mechanic: The “Rabbit” Creature Type

While there have been a few Rabbits (such as Zodiac Rabbit), there are not nearly enough bunnies in the game for my liking. All that cuteness in a little itty-bitty package? You could kill your opponent with cute overload! LOL

All joking aside, I have always liked rabbits for their speed and agility, as well as their cuteness. And, like the Deer, I sought to make M:TG Rabbits different enough from other similar Green creatures to warrant making a new creature type. So I created a mechanic called “bounding”, which I feel accurately captures how bunnies bounce around and evade capture like almost no other creature I’ve ever seen. (We had two pet bunnies when I was a kid, and one of them was an escape artist…’nuff said.)

Bounding: This creature is chosen to block, but evades the attack and is not damaged. Attack is considered blocked, but neither creature’s damage is dealt.

Source for Littlest Hare art
Source for Warren of Rabbits art

A Little Bit Like Slivers: The “Noble” Creature Type

I am aware that tribe-boosting “Lord” cards like Faerie Noble/Sprite Noble, Eladamri, Lord of Leaves, Kobold Overlord, and Lords of Atlantis and Lineage have been released before. But perhaps the concept of “royalty” could be taken in a new direction?

To give M:TG perhaps a little more medieval-fantasy flair, I thought about introducing a “Noble” creature type, plus several Noble sub-types. I think this could be a fun way to incorporate the political complexity of a traditional court within a game scenario. Something like the following, where each subtype boosts its own subtype and gets bonuses for a second subtype being played:

Source for Princess Adi art
Source for Titled Knight art

What’s Your Take?

Would you play any of these creature types or use any of these mechanics? Do they seem workable within the existing M:TG framework? Let me know in the comments!

All concept card images made with the help of Magic Set Editor. Great program if you like to create your own funny or concept cards!

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