Sometimes, the Alter Egos are All You Need

Recently, the Alter Ego mechanic has been introduced to HeroClix. Now you can get Superman and Batman both for 48 points, or spring in Wonder Woman for 32 points, etc. Admittedly, you don’t get the figures at their absolute best, but it provides you a cheaper way to get the bigger figures on your team.

But what if you could care less about getting the bigger figures? For those of us who play swarm and support strategies, Alter Egos provide an infusion of small-point-value figures that are still combat-capable.

To me, the Alter Egos of today match up well with the Golden-Age era, little swarm figures of yesterday…which is why I’m writing this article. Sometimes, you don’t even NEED to pull in Batman or Wonder Woman, or Etrigan, or even Spiderman or Hulk. Sometimes, Bruce Banner, Diana Prince, Jason Blood, and Bruce Wayne can handle it all on their own.

The images used in this article came from the HCRealms Units page, a wonderful resource for Clix players to find figures and build teams. They also provide a preview for new sets coming out, so checking this page will keep you updated on the game. Just search under “Rank” for “Alter Ego,” and a full list will come up.

What’s the Special Power on Speed for Most of These These Figures?

That is the Alter Ego power–it is almost always on movement, and usually occurs on the last two or three clicks of the character’s living dial.

How are You Judging These Pieces?

I judge from my perspective as a Clix player. I do not play larger-point-value figures as a general rule, so I’m liable to see smaller figures as more playable. I also love supportive powers (like Prob, Telekinesis, Perplex, Outwit, and Support itself), so I gravitate toward small, one-trick-pony pieces that have these powers.

Lastly, I don’t play theme teams much at all (too restrictive), so I look at pieces solely for their “toolbox” value. I always ask, “What abilities can they bring to the table, and how much do I have to pay for it?”

Worthy AE Pieces

Ben Reilly

Why?: Wildcard team ability for 38 points? OKAY! And how about Combat Reflexes that gives him 19 defense up close? SURE! (He might not be all that combat-capable, but I would SO use him on a Wildcard Mystics or Wildcard Bat-team setup.)

Bruce Banner

Why?: The Perplex and Energy Shield is gravy, but the special powers on attack and defense are crazy good. The attack power is Incapacitate with an attack stat boost if you’re trying to Incap a figure with 4 or more damage. The defense is an automatic Alter Ego transformation if he takes 2 or more damage and reveals the defense power.

With a possible 11 attack against Superman and other godlike buddies (the Incap boost + Perplex), he’s a lot better than he looks for 50 points.

Bruce Wayne

Why?: Combat Reflexes with a 17 defense, and Outwit for 3 clicks, plus the 10 attack to start. He’s a combat-ready Outwitter–I’ve actually KOed opponents’ figures with him before. 😀

The slow movement aside, he’s very much worth the 48 points. And if the low movement bothers you, just have one of your flying pieces carry him around. (Especially fun with Green Lantern pieces or flying pieces with Phasing…lol)

Diana Prince

Why?: A Medic with 9 attack is almost necessary in these days of 17 and 18 defenses. Not only that, she’s 17 defense at range, and you’re likely going to keep her back from the front lines anyway, so she’s more easily defended against attack. A very worthy Support piece at 32 points, and great if you can’t afford/can’t use a Night Nurse.

General Thunderbolt Ross

Why?: While Leadership, S.H.I.E.L.D. team ability, and Enhancement make him a good supporting character, his special attack power is hilarious. Quoting the rules text:

“Once per game, give Thunderbolt Ross a double power action. Choose a square anywhere on the map. Modify General Thunderbolt Ross’ attack value by +3 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.”

…Better than Energy Explosion. BAM!!!

The OTHER General Thunderbolt Ross

Why?: The Willpower/Leadership combo is great (especially for 42 points!), but again, it’s the special attack power that pushes him over the top. Other adjacent characters you control that are 75 points or less get +1 attack when they’re attacking someone with Super Strength. And, if they’re attacking a Hulk, they get +1 damage.

This figure can single-handedly help a little swarm team beat down a larger-point-value beatstick. Superman beware!

Jason Blood

Why?: Why NOT?! Let’s see, he’s got Prob, 18 defense at range, AND Mystics team ability…um, yeah, even with the low movement speed, he’s awesomely, annoyingly playable for 44 points. (He’s nearly the smallest Mystic in the game, too, which makes him hilarious to play with larger-cost Wildcards like Ultra Boy and Vet Supergirl, too.)

If it isn’t obvious already, I heart this piece. 😀

John Jameson

Why?: Forget the first click and the last two clicks. Look at the middle two clicks, the team ability, and the point cost for why Jameson is playable. Fun with Wildcard Mystics–the Toughness makes him able to soak more damage, but if he can’t soak it all, oh well, tough nachos for the guy who just hit him. Mystics damage for the win. 🙂

(And the Super Strength with 10 attack/17 defense? Even though it’s only for one click, it’s AWESOME for 38 points. You just don’t find that kind of ability in wildcards that low.)

Matt Murdock

Why?: The special damage power. Outwit normally on anybody, or Outwit Stealth, Perplex, or Outwit on anybody within 6 squares who’s 75 points or less, regardless of whether he can draw a line of fire to them. WIN!

Walter Kovacs

Why?: He has a trait that gives him Stealth, and he has Shapechange. Annoying enough for 38 points, right? WRONG–check out his special attack ability. Quoting rules text:

“At the beginning of your turn, choose a keyword belonging to an opposing character adjacent to Walter Kovacs. Until the beginning of your next turn, modify the attack value of Walter Kovacs or a character friendly to Walter Kovacs by +1 when they attack a character that possesses the chosen keyword.”

Um, if I play this piece and you play a keyworded team…hee hee, you are in more trouble than you think.

Kinda-Worth-It AE Pieces

Peter Parker

Why?: Super Senses makes him annoying, Wildcard team ability makes him versatile, and Perplex makes him supportive. But you have to push him to get Perplex, and that means losing that nice 17 starting defense.

For 50 points, you get a basic but solid Wildcard-fodder piece that can actually help out your team, but you may have to wait too long or risk losing him before you can use him.

Rick Jones

Why?: He’s a fine source for a Wildcard team (the Avengers team ability is not bad), and he has the ability to use another team ability himself. Give him Bat-Team, Mystics, or something else silly for extra LOLs.

The only issues I have with him is that he is remarkably short-lived for 48 points, and he doesn’t keep his abilities for very long, either. But if you’re looking for something to fill in the gaps (like an extra team ability or an extra Perplexer), this could work.

Unworthy AE Pieces

The OTHER Bruce Banner

Why?: For 55 points, you can find better Energy Explosion pieces (his special attack power is based off Energy Explosion), and the one click of Outwit does not help his cause much, either. This is a “Waiting-for-Hulk” piece, not a piece on his own.

Eddie Brock

Why?: He’s a “Waiting-for-Venom” or “Waiting-for-Anti-Venom” piece (the special attack power gets Anti-Venom, the special speed power gets Venom). Not much else. Shapechange is okay, but he’d mainly be an annoyance piece if you’re just playing him and not planning to change him out.

Clark Kent

Why?: Because you have to push him once to get to Perplex, and he’s not as combat-capable. He’s more a “Waiting-For-Superman” piece than a piece on his own. Not worth it to me, especially not paying 48 points for what amounts to a slightly-upgraded Con Artist.

Norman Osborn

Why?: Let’s see. He’s got a trait that pretty much uses a dice roll to determine which figure you can pull in when you Alter Ego. Bleh, leaving that up to chance is not my style. Also, he’s 66 points–who’s he going to Mastermind damage to in current environments? I’d rather have a REAL defense modifier, but then again I dislike Mastermind anyway. LOL

The saving grace here is the Outwit he’s got for 3 clicks, but I ain’t paying 66 points for just an Outwitter. Basically, he’d be a third-string attacker and Outwitter, and would be more dead weight than anything.

Summary

While a few Alter Ego pieces are not worth the investment, many of the AE pieces offer combat and support at low point costs. If you’re looking for bargains on Prob, Support, and Outwit in a Modern-Age environment, I’d say your search ends with this blog article!

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