Category Archives: Thursday in the Zone

Gaming-related posts, covering games of my particular interest from the collectible, video, and PC genres.

How Do You Get Your Clix?

Amassing a collection of HeroClix is not easy, especially for those short on money. It’s not always an option to buy tons of 5-figure boosters to complete a set, or to try to get every figure of a certain keyword from eBay. But to compete in tournaments, or simply to have figures you like to play, having a fairly sizable collection is almost par for the course.

But is buying every booster pack off the shelf (or off online stores) really the best way to amass a collection you’ll actually play with? Or, is trading much better than buying, for the serious collector? Today, we’ll look at which style of collecting Clix is best for which situations.

Buy By the Booster, or By the Figure?

If your goal is to have a small collection of favorite figures, it’s cheaper to buy your Clix by the individual figure. Buy only the figures you KNOW you’ll play and KNOW you’ll enjoy, rather than junking up your collection with a pile of useless figures you won’t use.

But if your goal is to collect complete sets, or have a good box of “extra” Clix to trade with other players, it’s cheaper to buy by the booster pack (usually 5 figures) or starter pack (generally 7-10 figures). That way, you’ll end up with a wide array of figures that other people want, and/or be able to complete sets much faster.

Buy in Person or Online?

If you’re looking to buy a random assortment of newer figures and/or figure condition is not a priority, often you’ll find fair prices and good availability at little brick-and-mortar gaming stores–this way, you get the figure right in your hand, and you’re supporting little gaming shops in your area. (You also don’t have to put up with shipping costs!)

Otherwise, if you’re looking to collect specific older pieces, or you’re looking for figures in tip-top condition, you’re more likely to find what you want online, where sellers have to provide a wider inventory of Clix in better condition to get any takers. Clix don’t tend to fare well in physical stores, where they’ve likely been traded in by fellow gamers and might not be in the best of condition. Plus, the selection of older figures might be

Trade For or Buy Individual Figures?

If you don’t care about the overall condition of your Clix, but just want the figure right away, trading is a better option for collecting your preferred Clix. It’s also better if you have a big collection of extra Clix you don’t want, but other players do want. Lastly, trading is better than buying if you want to maintain the same overall size collection of Clix.

However, if you really care about the condition of your figures and you don’t have a big collection of extras to pull from, buying individual figures is probably best for you. No need to start up an extras box of junk figures just to get one figure in trade! Plus, you have more control over what condition of figure you purchase, rather than having to pull from someone else’s extras box.

(Don’t forget that you don’t have to trade Clix for Clix all the time. If you and your fellow gamers play other games in which you have more stuff for trade, you can use that as trade fodder, too. Many’s the time I’ve traded a Magic card for a HeroClix piece!)

Side Note: The Tournament-Prize and Donation Factors

Additionally, you can acquire Clix by two other ways: tournament prizes, and others’ donations to you.

Winning a tournament, or even just participating in one, can give you access to newer figures you might have never gotten otherwise. Depending on how highly you place and your personal Clix taste, you might just end up with a major score on your want list just by playing! And, even if you don’t want the piece you end up “stuck” with, you can at least use it for trade fodder, or perhaps sell it to someone else who needs it.

In terms of friendly donations, it can happen in various ways. Either the other person doesn’t care for a piece and just gives it to someone (you) to get rid of it, or it’s a piece they know you’ll like and they give it to you as a gift. This is how I’ve gotten several of my figures for my collection, and it can help you build up a collection if you’re just newly starting out.

A fellow player’s donation to you is useful in three ways: it gets you another figure you can practice playing with; if it’s a figure you like, you can keep it; if it’s a figure you don’t care for, you can use it as trade fodder. It’s a win-win-win! And who knows, you could eventually pass along the figure at some point to another Clix newbie, who might enjoy it even more.

Personal Recommendations

As a Clix player with a very limited income and not much interest in completing sets or having pristine figures, I choose to buy very selected figures online (only the ones I really, really want/need), and either trade for or buy from other players as I can otherwise. (Also, as I shared above, I get a fair amount of donations from other players by being a generally nice person, and I try to return the favor as often as I can.)

Summary

As I’ve shown in this article, getting a Clix collection started doesn’t have to be an expensive or time-consuming proposition. Whether you’re a super-completionist collector or a casual player with just a small amount of Clix, you can get hold of your most-wanted Clix in many ways just by being in an active gaming community, watching online prices, and going to local gaming shops. Just make sure your collecting stays on the legal side, all right? 🙂

Star Wars Minis: A Great Game, And Yet…

Having played miniatures games for the last 5 years, I do enjoy occasionally playing Star Wars Minis as well as a good game of Clix. And yet, somehow, my Clix always get played with just a little more.

Okay, I lied–I play Clix a LOT more than Star Wars Minis, and it’s not just because the game isn’t being produced or supported anymore. I like the game okay, but…there are some definite structural flaws, which make gameplay a lot less fun. For example:

#1: The Game Suffers from the “Rich Kid Effect”

“Rich Kid Effect”: The more money you’re willing to drop on the game, the better items you get.

Almost without fail, the most monetarily expensive SWMinis pieces are the best in the game. If you don’t have a lot of money, you’re not going to be able to get hold of 13 and 14 attacks, 21 or 22 defenses, and tons of Force Powers–it’s just not going to happen. Thus, “rich kid” players win more tournaments not because they’re skilled, but because they can simply afford “better” and “stronger” pieces.

I don’t know about you, but going into a game knowing that I’m probably going to lose because I can’t afford big-money pieces isn’t much of an incentive to play. Comparatively speaking, you can find excellent Clix pieces for cheaper and still win with them against new and more expensive pieces–it’s more about the player’s skill than their paycheck.

#2: All You Have to Do is Pick Big Point Value Pieces to Win

Again, almost without fail, figures with a higher point value almost automatically have better combat values. Figures like Emperor Palpatine, Sith Lord (62 pts, 130 HP, 20 Def, 15 Atk), Yoda, Jedi Master (64 pts, 140 HP, 21 Def, 14 Atk), or Exar Kun (84 pts, 180 HP, 23 Def, 19 Atk) are way expensive for playing in an environment where a typical game limits your team size to 100 points, but they are very much worth it. They just generally have better stats (and powers) than your lower-point-value characters, which means they stand up better in battle and win more. (Consider that lower-point-value figures have attacks of 8-10 and defenses of 16-18, and you see what I mean by “bigger is better.”)

Clix suffers from this a little bit, especially with “power creep” (figures’ powers and stats gradually increasing with every set release). But at least there are some 50-point Clix pieces who can still rip open a 250-point piece. In SWMinis, you either play big or go home, and that doesn’t leave a lot of room for creative army building.

#3: Factions from the Movies Have Better Pieces

If you’re a SWMinis fan playing Rebels or Sith, you’ve pretty much got it made. If you’re a SWMinis fan and want to play other factions like Mandalorians, Old Republic, Separatist, or Yuuzhan Vong, you might as well not bother playing tournaments, or even casual.

Why? Because in general, the “popular” factions have better powers and stats than the “non-popular” factions (and by “popular” I mean “made popular by the movies”). There is a definite power imbalance between the factions, which makes it frustrating to try playing different groups. Why bother, when you’re going to be outmatched for trying something unusual?

Now, I will admit that some of the more-supported team symbols and abilities in Clix (such as Superman-Ally, Batman-Ally, X-Men, and Power Cosmic) get more stuff to do in-game. But that doesn’t mean that you can’t win with a team full of Mystics, 2000 A.D. people, or Suicide Squad members. Teams and their symbols are a little more balanced in Clix, and depend more on the player’s skill than his/her chosen faction.

#4: Many of the Rulings Leave You Scratching Your Head

As a Clix player, some of the differing movement rules for SWMinis made me frustrated. What do you MEAN, diagonal movements cost twice as much as straight movements? What do you MEAN, I can’t shoot past this corner? Some of the rules between other minis games and SWMinis differ in such nitpicky ways that it’s hard to remember (and even harder to reason out WHY they made this difference). I even created a page about all these rules weirdnesses on my gaming site, just so I could remember better!

When rulings just flat don’t make sense, or they are different in such small ways that it’s almost ridiculous, it can stop people from enjoying the game. You spend half the time trying to figure out if a particular strategic move is legal in SWMinis, or if it’s legal in every other minis game BUT SWMinis. Not conducive to good casual or tournament play, sadly.

Summary

While I enjoy breaking out my old favorite SWMinis pieces on occasion, the flaws I’ve detailed above are definite roadblocks to enjoying the game more. With the game pretty much being dead and abandoned, it’s likely I’m one of the only ones left who cares about this issue, but I’d love to see someone fix or at least address these major game flaws. After all, this could be one of the biggest tie-ins to the Star Wars franchise…if it had a little better-functioning game environment.

Why Do Modern Gamers Love MMOs?

Even just 7 to 10 years ago, most gaming took place on consoles, on games that took place on discs or cartridges. Once you played all the way through the game, found all the hidden stuff (and plugged in all the cheat codes), you were done. Oh, and if you wanted to play with more than four players, the extra people had to wait their turn.

But gaming has changed. Wow, has it ever changed! Most modern games now include a Massive Multiplayer Online (MMO) experience, where you can play with tons of people across all different regions (and countries)!

But why was there this major shift in game development? Well, it seems that modern gamers naturally gravitate toward MMOs, and I believe there are several social and gaming reasons for that.

MMOs Make More Individual, Innovative Game Experiences

Because of the online component of MMO gaming, there are a lot less “scripted” dialogues/events, and more off-the-cuff, genuinely new experiences. Basically, when you start the game, you’re never sure what new challenges await you.

I think of my experiences playing City of Heroes–you’re never sure whether there will be a Rikti Invasion special event while you’re playing, or which of your online buddies are going to be there to play with. It’s always a little unexpected, which is part of the fun. Unlike a cartridge or disc game, which is played thoroughly and then often set aside, MMOs give a player a truer, more responsive and “human” gameplay experiences, which continually rouses mental curiosity.

MMOs Provide Social Interaction

Instead of being cloistered away in a bedroom or basement utterly away from other humans, modern gamers have the option of real social interaction with other players through the MMO system. Now, sure, some of this interaction is made up of insult exchanges, random outbursts of rage, and the like, but some of it is actually worthwhile. You can actually find yourself talking about stuff other than the game, with people who are just as thoughtful as you. You just have to be willing to start a conversation–and MMO gaming gives you the chance to do exactly that.

For instance, I’ve met several good gaming friends through my City of Heroes experiences, and we have since become friends outside the game as well. We don’t just have to talk about “the game” or what characters we’re building next–we can actually talk about what we do when we’re not on the computer, any work-life stuff, all the kinds of things that friends talk about. This makes the “game” almost more than a game–it’s nearly a social network of its own.

MMOs Give Players Endless Replay Value

Because of the individualized, responsive gameplay I spoke of earlier, MMOs can be continuously replayed. Playing the game does not get rid of storylines, to be replayed the same way when you “finish” the game and start over; in fact, MMO gaming constantly builds on old storylines and introduces new plot threads in a fairly seamless experience. In essence, it’s never the same game twice, to paraphrase Disney’s Pocahontas.

This differs greatly from console games, which are generally locked into one major story that is only successfully played through one way. Even though returning to an old favorite game to replay it can give you warm fuzzies of nostalgia, it can also be a little boring to hack through the game the same way all the time. MMO gaming most certainly does not have that problem.

MMOs Always Have More Stuff to Do and Find

Because of developers and content creators working consistently behind the scenes, there are always new expansions, new story threads, new Easter eggs to find, and new graphic creations. Unlike console games, which don’t have much capability for innovation beyond what was programmed into the disc or cartridge, MMO games can always be updated, changed, patched (and repatched), etc.

City of Heroes, for example, has various timely expansions called “issues,” in which new costume pieces, new storylines, and other game developments are introduced. This ensures that the game is always fresh and has more challenges (which we gamers love!).

MMOs Can (Usually) Be Played by Anyone with a Computer

Lastly, unlike most console games, which are inextricably tied to a particular console to play, MMOs can generally be played by any computer. This makes MMOs more accessible to a wider swath of people–most humans these days have a computer for work or home use, but not everyone has a particular gaming console. When the computer becomes your gaming console, it’s a lot easier to game overall!

Having more potential players means that more people can meet and play together, increasing the strength of the game’s social network and boosting the innovation of the game experience. Plus, you no longer have the console wars to get in the way of good communication (i.e., you don’t have a bunch of Xbox players ragging on the Wii players, etc.).

Summary

Because of the massive multiplayer online genre, we are seeing more interactive, responsive, and social games than ever. This has changed gaming, and I believe it’s for the better.

Now, do I still like console games? Sure, because they are simpler and better suited for one-player experiences. (They are also a nice change, and a little hit of nostalgia never hurt any gamer.) But if I really want an involving game experience, I’m much more likely now to turn toward an MMO myself. MMOs provide something no other digital game experience provides–a sense of real, human community.

Movie Clix: Fitting Tribute, or Just Marketing Savvy?

Several HeroClix box sets and special promo figures have been made alongside comic-book movie releases, such as Incredible Hulk, Green Lantern, Captain America: the First Avenger, and now The Avengers. Now you can play a figure of Captain America as he appeared in the recent movie, costume, facial features and all; same for Thor, same for Iron Man, and on down the superheroic line.

Many of the people I play Clix with enjoy the movie Clix packs…but some see them as a waste of time (and plastic). I both like the Clix tie-ins to comic book movies and dislike them, and have several reasons for each:

Why Movie Clix are Great

Why Movie Clix Aren’t

  • Work well for kids who’ve just seen the movies and never read the comics
  • Function as a good intro to Clix for new players
  • Provide a way to play old favorite figures with updated looks/costumes
  • Are packed in small box sets/promo figures, which are less expensive than regular Clix boosters
  • Not worth the money for longtime players who already have similar/identical pieces in their collection
  • Annoying to purchase for adults who aren’t interested in miniatures, but whose kids are because of the movies
  • Are an almost too-obvious product tie-in–somehow doesn’t feel like a “legitimate” Clix product
  • Caters possibly too strongly to a non-comic book/non-miniature player crowd, which may cause difficulties between established miniatures players and “just” comic-book movie fans

What’s Your Take on Movie Clix?

What do you think? Are movie Clix just a marketing ploy for more money, or does it have the potential to truly draw in more players? Can you think of any other reasons why movie Clix are and aren’t great? Tell me in the comments!

HeroClix & Fashion

For me, shopping for clothing and shopping for Clix are very similar. While it may be strange to think of shopping for Clix in the same mindset as shopping for fashion, I think the two worlds have a lot in common. For one thing, the tournament world is a lot like the runways!

As a Clix player, I often use nearly identical guidelines to trading and buying Clix as I do in buying clothing and accessories. Spending Clix “points” in building a team is, of course, not the same as spending real-world money to put together an outfit, but the result is often the same: a strong whole made up of many parts, a set of pieces that run well together.

The following 3 tips are geared toward building stronger teams and gathering more functional pieces for your collection…with fashion metaphors illustrating. Hear me out–this is actually a fairly apt connection!

Clix & Fashion Tip #1: The Cheaper Points It Is, The Better

There’s a reason I chiefly shop clearance racks and discount stores when shopping for fashion–I’m looking for the kind of fashion I want at the lowest prices. I don’t care about following the “latest trends” or having an outfit that has a big brand name stamped all over it. Instead, I prefer to have cheaper clothing that will still look good while combined with my existing collection’s pieces.

Case in point: I went to a discount store about a year ago and found a short-sleeved black shrug (like a shortened sweater or coat) for about $10. It went with just about every nice sleeveless top and dress I owned, so I bought it. A few months later, I spotted a similar black shrug being sold for $50 at a department store–I just chuckled and walked by.

I look at Clix the same way–I select pieces based on their point value as much as their abilities. Why spend 50 points on a Probability Control piece, when I have a perfectly good Rookie Destiny that’s 20 points? Anywhere you can save points can help you have more points left over to select other pieces.

This is why I have an assortment of Paramedics (8, 10, and 12 points, respectively) and Destinies (20, 23, and 26 points), just like I have an assortment of cheap tank tops and shrugs–they are cheap but efficient ways to upgrade my selected team (or my selected outfit).

Clix & Fashion Tip #2: Spend the Points on Long-Term Usage, Not Short-Term Trends

Every season the fashion world comes out with flashy, fragile pieces that don’t seem to be appropriate for any event, not even on a Las Vegas stage. Mostly, I ignore these and choose more wearable, neutral or modest pieces that are made of better material and will last longer.

Case in point: I shopped at a shoe store with a friend about two years ago and had a choice between a couple of pairs of ballet flats (they look like ballet slippers but have a stronger sole). One pair was bright, bright red and shiny, the other a pale, less shiny gold-tone with a small bow on the top. Because the red pair felt more constrictive on my feet, I chose the gold pair (even though they were a little more expensive), while my friend picked the red pair.

Though I wear my pale gold ballet flats for a lot of different events (from formal weddings all the way down to a trip to Walmart if I feel like), my friend ended up not really sure where or when to wear her bright-red flats after a while. They seemed too loud for everyday wear, but didn’t really go with anything besides a dress of the same color, or with a couple neutral pieces. They were awesome shoes, but once the trend faded…well, they had lost some of their patent-leather luster.

Similarly, I evaluate Clix for long-term quality rather than just cheap flashes in the pan. The new hot pieces in Clix tournaments do not interest me unless I see that they are truly quality pieces that would fit well in my collection. If the trendy new piece is only good in certain situations (just like the red ballet flats are only wearable with certain other colors), then why spend the points on them, when I can use a piece that serves its function better and maybe even multitasks in battle?

Clix & Fashion Tip #3: Sometimes You Just Have to Grin and Bear a Higher Point Cost

Occasionally, to get the correct fit, right color, and long-wearing fabric, you have to pay a little more than you’d like to otherwise. Such is shopping for quality pieces!

I’m reminded of the suit jacket I ended up having to buy at a specialty store, because of my broad shoulders and rather well-endowed chest. Though the jacket ended up being nearly 90 bucks, I have since been able to wear it to job interviews, workplaces, nice dinner events, and lots of other dressy places for the last five years. It’s served me well and shows no signs of wear like a cheaper jacket would have by now.

The same thing happens in Clix sometimes; you end up liking a piece but have a hard time fitting it into your teams because it’s just a wee bit too expensive in terms of point cost. But if it’s a worthwhile piece and would make your team a lot more potent in battle, it may be worth trimming down point costs on your other pieces to be able to fit that expensive-but-worthy piece in.

For instance, I would rather invest the 95 points in Saint Walker, for instance, than to spend a total of 92 points on 1 Rookie Destiny, 2 Experienced Destinies, and 1 LE Destiny. Reason? I know that Saint Walker can stand up to more pain in battle, and has both his Prob-like Trait as well as natural Prob. As much as I love playing Destiny, I know that if she’s hit with 4 damage, she’s gone, leaving me with one less Probber. Though that huge 95-point investment on a single figure hits me right in the gut, I know it will pay off in the long term.

Summary

Though this might be a funny way to think about building up your Clix collection and constructing teams, it’s an interesting and playful connection. Who knows, with these tips, your own teams might be walking the runways at your next tournament!

Where Can Magic: the Gathering Go from Here?

Looking at all the various and disparate worlds and planes Magic: the Gathering has visited since 1993, from today’s Innistrad and Zendikar to yesterday’s Ulgrotha and Dominaria, it’s quite a body of work. So many different settings, so many different moods (idyllic to demonic and everything in between)…

It makes me wonder, as a longtime Magic player, where the game can travel to next. It seems like MTG has innovated so much in its fantasy worlds that coming up with a new realm/plane seems very difficult.

Magic’s Fantasy Planes Thus Far

Dominaria – Time Spiral, Weatherlight, Onslaught, Odyssey, & Ice Age blocks; Fallen Empires set

Dominaria is one of the most oft-visited planes in Magic, having been featured in many sets over the years. It’s kind of a “home base” for Magic, full of many forms of recognizable fantasy flora, fauna, and humanoids.

Ulgrotha – Homelands set

Only visited one time in all of M:TG history (thus far), the hopelessly rural and isolated Ulgrotha serves as the backdrop for one of Magic’s most player-hated sets, Homelands.

Rath – Tempest block, Nemesis set

Built as a base for Dominaria’s enemy Phyrexian armies to build up, Rath has a gritty black/red feel to it, almost like a seedy Dominarian underground.

Mirrodin – Mirrodin block, Scars of Mirrodin block

As the setting for both the idyllic “artifact industrial revolution” of the original Mirrodin block, and the apocalyptic “demonic artifact takeover” of the Scars of Mirrodin block, the plane of Mirrodin has hosted practically the whole emotional gamut of hope and despair.

Ravnica – Ravnica block

Made up of 10 guilds within a huge city, Ravnica was the setting for the tussle between various two-color alliances (and lots of inter-mana politics!). Last visited in 2006, it’s rumored to be on the menu for later this year as well.

Alara – Alara block

Broken beyond recognition, Alara first appears as a fairly low-fantasy plane shattered into five pieces, each piece missing two mana colors, thus paving the way for tri-color decks galore. The plane gets re-unified over the course of the Alara block, and all spells become multicolored as a result.

Zendikar – Zendikar block

This plane is an oddity, a techno-fantasy landscape dotted with Hedrons (basically, big ole geometrically-perfect rocks). While “normal” fantasy beings live on Zendikar, it seems like another planet, too–almost like a Mars fantasy, almost but not quite Earth-like.

Innistrad – Innistrad block

If you love horror, Innistrad certainly has it in droves, with all sorts of high-fantasy, terrifying creatures brought to life. Not only that, but a grand conflict of good vs. evil tinges the whole plane–with evil much more represented than good.

M:TG Sets Based on Real Places

Not only has Magic explored lots of fantasy planes, but they’ve also visited fantasy versions of real Earth regions, such as:

  • Fantasy Africa (Mirage block)
  • Fantasy Middle East (Arabian Nights set)
  • Fantasy China (Portal: Three Kingdoms set)
  • Fantasy British Isles (Lorwyn & Shadowmoor blocks)
  • Fantasy Japan (Kamigawa block)

Popular and Unpopular Realms

It seems that Dominaria is most popular among developers, and many of the players as well. The traditional “fantasy” fare of elves, goblins, wizards, vampires, angels, and the like, plus landscapes that match such epic majesty, have captivated all of the M:TG world for a number of years. But what about the lesser-known planes and universes?

Many players didn’t go for the countryside of Lorwyn and Shadowmoor, and even less of the player base seemed to care for the other “Magic in real places” sets, especially Kamigawa (though that may have been less about the setting and more about the cards in the set itself). Mirrodin, though, enjoyed a good bit of popularity (at least among my local sect of gamers), as did Ravnica–the artifact-driven setting and the city-state setting seemed to resonate with players more effectively than other sets.

These days, Innistrad and Zendikar seem fairly well-tolerated, but many gamers’ focus is less on the setting and more on the card mechanics. (Are people really interested in the settings of various blocks, or is M:TG moving away from the fantasy-flavored landscapes in favor of stronger mechanics? A question for the ages.)

What Would I Like to See It Return To?

I personally liked the rural charm of Lorwyn and Shadowmoor, and wouldn’t even mind a return to Ulgrotha (since I wasn’t playing during Homelands and didn’t get a real feel for the setting). But then again, I’m a country girl, with a love for forested landscapes and lovely natural settings… 🙂

Possible New Ideas

With M:TG already having visited Western Europe, Southeast Asia, Japan, and much of Africa, perhaps now they can do a few sets/blocks featuring fantasy versions of the Americas. A South or Central American setting might be cool–maybe even an after-Ice-Age setting in northern Canada. Or heck, maybe they could get really crazy and have an Un-set take place in a real USA city or region somewhere, just for fun. (I could put in a few cards like “Walmart Overrun” and “Nobody Knows How to Drive on 74,” plus “You Can’t Fight, You’re In Front of a Church!” because we have about 1,000 churches in my town…LOL)

What Are Your Thoughts?

What are your most favorite M:TG planes and settings? Where would you like the game to “travel” to next? Leave me your thoughts in the comments–I’d like to get more player input on this.

Solutions for “Flyaway Dice”

If you roll dice like me, you often spend more time picking dice up off the floor rather than rolling them across the table. To get any kind of decent result, you have to throw the dice, or at least I do. Unfortunately, this often results in bowling over my miniatures figures and a momentary pause in the game while we search for a missing d6 or d20. (We joke that I go “bowling for Clix” on a regular basis.)

But, since a dice rolling off the table becomes invalid, how can we stop dice from going everywhere? I’ve tried a number of solutions for my flyaway dice, and have come up with “what works” and “what doesn’t work.”

What Works

  • Using a box lid to roll dice in
  • Rolling against a pile of books or the side of a game box
  • Playing the game on a table with a raised edge around the tabletop (1/2 inch to 1 inch in height)

What Doesn’t Work

  • Rolling the dice around in your hand in cramped motions rather than larger motions*
  • Trying to keep the dice only on one tiny part of the table
  • Rolling directly on the miniatures map (if not held down by plexiglas)

*This causes uniformly terrible dice rolls–more Crit Misses than average, and much lower numbers in general. A full-bodied throw results in more “average” or “high” roll results–more sixes, sevens, and eights on a pair of d6s, and more 10s, 11s, and 12s on a d20. I believe this is because the dice don’t have a lot of chance to move around and settle on different numbers when you’re not moving your hand very much.

Other Solutions

Gaming companies have created other solutions to the flyaway dice phenomenon, which is more common than I thought–dice “boots” (not the wearable kind) and dice “towers” are both designed for players to roll their dice in. Even plans for a dice tower made of paper is available!

However, both these solutions do not allow for higher-powered throws like mine. It’s not like I hurl the dice across the room or anything, but I do like to toss them rather than shake them around in my hand a little, then drop them.

For me, I think I’ll always prefer a nice wide box lid, or tossing them handball-style against a stack of stuff on a table. The dice seem to like me better when I do that, at least. LOL

Don’t Forget to Actually Talk to Your Opponent (Nicely)

In very involved gaming, whether you’re playing an opponent on the other side of the Internet or on the other side of a table, sometimes communication can break down. Sometimes, you can forget you’re playing against another human being.

As many online gamers can likely tell you, there are some opponents who are so hardcore that they can’t lose a game without cursing you, your mama, the last breath you took, and everything you ate for supper. It’s like they forget they’re not playing a computerized opponent, and take out their frustration on another human being, who will react and remember what they said.

Other times, two gamers simply won’t talk to each other at all. A series of hand gestures (some vague, some rude in several countries) takes the place of verbal communication at a table; a series of acronyms and emoticons takes the place of typed words on a computer screen. Never have I seen the gulf between people widen so much as when they’re either talking heated politics or conducting a tooth-and-nail game.

We as gamers have to remember to treat each other like human beings, and part of that is communicating. To help us all communicate better while we game, I’ve listed some quick tips for improving how we talk to each other, so our games are fun rather than boring or irritating.

Tip #1: Opponents Aren’t Mind-Readers

Whether you’re playing a big game of Magic, an MMO like City of Heroes, or even a game over XBox Live, remember that your opponents (and your allies, for that matter), are not privy to the decision-making process going on in your head. If you want to charge ahead and pwn some bad guys way ahead of the group, that’s great–but no one else will know if you don’t tell them, and you might get everyone into an ambush that no one else is prepared for. If you’re playing your super-epic card or miniatures combo that allows you to win the game if no one else counters it, that’s great…but you have to speak it aloud to give someone else a chance to respond.

I learned this the hard way; a few years ago, I was playing in a giant 8- or 9-person group Magic game at our local gaming shop. I was playing a fairly basic life-gain and prevent-damage deck, as is my wont, while most of the other guys were playing cutthroat beat-butt decks. I had the card Test of Endurance in my deck, which I played on about turn 8; it would let me win the game if I ever reached 50 life at the beginning of my upkeep.

I played my turns quietly and without much comment, as the other guys at the table were busy thrashing each other and countering spells that seemed more important to them than mine. Thus, it was a complete shock to everyone at the table when it came round to my turn and I said, “Okay, I’m at 50 life, I win the game.” One of the guys especially, named Jordan, took special offense to what I’d done. “You didn’t even announce what you were doing every turn!” he said, indignant. “I had no idea what you were doing the whole game!”

Jordan’s rant was half typical-teenage-boy-nerd-rage, half real gripe. He hadn’t been paying attention to my strategy at all because he considered my strategy not worth his time, but I had made no effort to make him pay attention. I had not been communicating effectively, and thus he felt blindsided and cheated out of a good game. The fault lay with both of us, for not communicating or listening effectively.

Tip #2: Let People Know Clearly What You’re Doing

Another time, very recently, I was playing in a Clix tournament against one of my newest Clix buddies, a guy named John. During the game, I was using my Night Nurse character to do several Support rolls to heal up various members of my team, since John’s ranged-damage strategy was quickly ripping holes in my defenses. When it came around to my turn, I was feeling the pressure of the timed tournament round, and did not announce that I was making a Support roll before rolling the dice.

John stopped me as I gestured toward the dice, showing him the result. “Wait a minute, why are you just randomly rolling the dice?” he asked, his voice getting a little more heated.

“I was making a Support roll,” I replied, a little bit more tersely than I should have.

John’s response was to direct a question to my boyfriend, the resident Clix judge seated at the next table. “Can you just roll the dice without calling what you’re doing?” he asked, clearly annoyed.

My boyfriend did agree that I needed to make it clear what I was rolling the dice for before I did anything, but let this instance go in the interest of time. Thereafter, I clearly stated what I intended to do before doing it; John’s irritation, while mild and transitory, did remind me I needed to be better in my in-game communication.

Tip #3: If They Question Your Strategy, Don’t Be Offended

If a Magic opponent wants to read the rules text on a card or miniatures figure and question the validity of your strategy, do NOT (and I repeat, do NOT) take it personally. In order to have a genuine, good game experience, you need to make sure both players are on equal footing rules-wise. Finding out later that someone cheated during a whole game? NOT fun. So, if your opponent wants to see for himself or herself what your strategy is based around, then let them see your gaming materials.

This can go for all other games, too–make sure you’re following the rules of the game whatever you do, otherwise you’ll have some ticked-off opponents. Nobody likes to play against someone who’s cheating at everything; by the same token, you’ll have a better experience if you know for certain that your strategy is valid and it wins genuinely. (Don’t make the mistake I did and include too many copies of an awesome card in your Magic deck by mistake. Nor should you completely misread the rules text of a HeroClix figure, thinking it can move and attack like Hypersonic only to find out mid-game that it can’t. LOL)

Tip #4: If All Else Fails, Call a Judge or Game Official

If you and your opponent simply cannot work out a dispute on your own, it’s important to either look to online rulings resources for your game, or to talk to a judge/game official who knows the rules really well. (My boyfriend is pretty much the “rules guy” in every game he plays, so I often find myself asking him about various rulings that seem like they should work one way, but don’t really.)

Going to the source of information about a rulings dispute is important for resolving a problem–otherwise, the communication between your opponent and you is going to dissolve into a “I-said/you-said” argument. This way, you get a clear and objective vantage point on your disagreement, and you can quickly get back to gaming afterward.

Summary

Gaming together should be fun for you and your opponent, not a minefield of tension and anger. Keeping pleasant, thorough communication going the whole time helps a game feel…well, like a game, and not like work. Try some of these tips at your next gaming session, and feel for yourself how much happier the environment becomes!

Resident Evil: Nightmare

The most recent expansion for the Resident Evil Deck Building Game is called Nightmare, and for good reason–this time around, the characters, weapons, and even some of the actions are a little more cutthroat, a little more battle-hardened.

Below is a selective list of what I consider to be the best new cards out of the Nightmare expansion–lots of new characters, Actions, Weapons, and even Mansion Items and Events! Check them out; I think you’ll find the Nightmare box to be a worthwhile investment if you’re playing the Resident Evil DBG.

Useful New Characters (And Intriguing New Visions of Old Characters)


The newest Ada rewards you for taking damage at level 1, and sloughs off death at level 2–but good luck getting to 2 if you’ve been taking damage to set off her level 1 ability!

The newest Chris only has one level ability, but it’s fairly good–get a damage boost if the zombie he’s fighting has 40 or more health. Always good for amping up a 50-damage weapon to defeat Nemesis (60 health).

The newest Leon, at level 1, can mimic the Action card “Parting Ways” automatically when he kills a zombie. At level 2, whenever you Gain a card (whenever you Buy it, basically), you can draw a card. Better than you think!

Luis’ level 1 ability is rather opaque and unhelpful, but his level 2 helps you put cards that you’ve Discarded back on the bottom of the deck (and thus, playable much faster). With his level 2 activated, you should never run out of a deck again!

This guy is a beast. You can buy weapons for cheaper right away, and at level 2, you deal more damage when you’re wielding weapons of different types. Even giving him a basic Pistol and a Knife means you’re doing 25 damage!

Best New Weapons


This simple pistol, doing 10 damage, can really help you in early turns by doing more damage for less ammo investment, but the +1 card and +1 action can be helpful even late-game.

Like the Silver Ghost (of which the Punisher is the Special Weapon in the stack), this weapon does just as much damage as its ammo investment, but it also gives you a free Mansion Foyer (+2 cards) and an extra Action. VERY fun–you can easily build chains of Actions to get major card advantage, better weapons, etc.

A good weapon for other-player control as well as for a good bit of damage. 30 damage may seem a little low, but it’s strictly better than the Pump-Action Shotgun, and you also get to make another player discard a card.

Since this is the Special Weapon in the Single-Shot Rifle stack, the Special Ops Rifle does the regular weapon’s effect plus a little more–it makes all other players discard one card from their hands when you explore. Now just choose Albert Wesker as your Character and you have the game under your (diabolical) control.

Paying 30 ammo for 20 damage isn’t fun–until you see that this gun gives you +20 gold for Exploring with it. Save your Buy until after you Explore, and you can get something that’s at least worth 50 gold (the 30 ammo/gold you paid for Exploring plus 20 gold from the weapon itself).

You know what you do with this Special Weapon, right? Buy every Assault Machine Gun, Russian Assault Rifle, and Machine Pistol in sight, and HAVE FUN. Heehee 😀

The Broken Butterfly rewards you for having more cards in your Inventory, just as the Flamethrower rewards you for having more cards in your Discard Pile. Build accordingly, and you could have a 60-damage weapon for only a 40-ammo investment!

Finally, a grenade that’s worth the purchase! It doesn’t damage other Players, and it adds a sweet no-ammo-investment, 20-point damage boost to whatever you’re Exploring with. (And think about using this with the Base Set’s Jill Valentine, a.k.a. “She of Many Explosives.” Mwahaha.)

Fun New Actions


This is an excellent way to boost up one of your weapons, especially if you’re already built your deck for a Flamethrower strategy. (This is the official corrected version of the card, by the way–the actual physical card from the Nightmare box read “+1 ammo”, but it’s really supposed to be “+20 ammo”, which makes a whole lot more sense.)

If you’ve built up a larger Inventory (and especially if you’re already running the Broken Butterfly weapon strategy), this card is hilarious. Suddenly get +50 ammo and gold for just having 10 cards remaining in your deck? OKAY! This is great with Luis Sera’s level 2 ability (and of course, the extra Action is icing on the cake. :D).

I’m sensing a theme of “rewarding those who build bigger Inventories”. Card advantage, especially for larger Inventories, is priceless–and look, you get another Action along with it! Well worth the 70 gold to buy.

To complete your Wesker-esque strategy, pick up this little beauty and have the entire table of players hating you in no time. Being able to choose an Action from someone else’s hand, apply it twice to yourself, and then take it out of their hand for the time being? This is just as annoying (and good) as Master of Unlocking.

Let’s see, +2 Actions, and you can move up to 2 cards back from your Inventory (or anyone else’s) from Discard. They finally made a Reload that’s not just for Weapons! 😀 Also, you can play this offensively against someone who’s running a Flamethrower strategy to reduce their damage output. 🙂

Awesome New Mansion Items and Events


An item you’ll love to run across, even if it does technically waste your firepower. Hidden Treasure is reason enough to save your Buys until after you Explore, just in case–the +30 gold and +1 Buy is like a free trip to the Merchant.

Another item that boosts you tremendously! When you hit the Map, you can attach it to your character and keep it as long as you want, until you feel the need for +3 cards in your hand and +20 Gold to Buy something with.

I love this thing–it gives the player with the lowest number of Decorations (roughly, zombie kills) a chance to catch back up, by instantly killing whatever Infected zombie is directly below this card in the Mansion. (Since I usually reserve my Exploring/zombie-killing for the second half of the game, due to deck-building, I often lag behind in Decorations till close to the end of the game, so this event is HAPPY FUN TIME for me. :D) You can even instantly kill the boss zombie and end the game with this little event!

For More Info

Resident Evil DBG Official Site
Resident Evil DBG: Nightmare @ BoardGameGeek

Images were mostly obtained from scans of my awesome boyfriend’s Nightmare box set, since I couldn’t find large enough images elsewhere. A few cards, though, came from the BoardGameGeek website, and the corrected Lonewolf card came from the official game page.

A Plastic Swarm: A Different Way to Play HeroClix

Most of my opponents are very surprised if I pull out a more-than-75-point figure to play; they know me well, and know that most of my collection is made up of figures costing less than 50 points (and even many less than 30).

In a way, I pride myself on having little figures; I know that given the opportunity, all those little figures can be multiple Davids against their big 200-point Goliaths. I prefer to play a strategy called “swarm” in HeroClix, running groups of many figures rather than running two or three figures. In a typical 300-point game, I can often fit 6 to 8 characters in; you don’t want to see how crowded my start area can get when I play 600 points and above. 😛

The Benefits of a Swarm Team

Having been drawn to this strategy since I began learning Clix in 2007, I can say that there are several strengths to running a larger team of figures, such as the following:

  • Opponents using a smaller number of figures may have less maneuverability, because of adjacency rules (everywhere they step, they’re beside an opposing figure)
  • Opponents may not know which piece to attack first, because there are too many targets
  • You don’t have to push anybody to move unless you just want to–you can move fresh pieces every turn and allow the other ones to rest
  • Strategy allows you to cover more of the board, especially with ranged characters
  • Also allows hurt pieces to drop back toward any available Medic and get healed, while your front line of defense stays solid

I find that using many little pieces gives more team-building versatility, as well. For instance, I can pick characters that are basically “one-trick ponies,” such as Destiny, Night Nurse, Abbey Chase, Harley Quinn, etc., who give me first-click access to support powers without needing to risk them in battle. Not only that, I can pick multiple figures who do basically the same thing, so that if one gets hurt and needs to drop back toward good ol’ Night Nurse, there’s another one waiting in the wings to take over. (Multiple iterations of Cheetah and Shi for the win.)

Swarm teams allow for this kind of redundancy and long-game protection a little better than beatstick teams do. Playing a beatstick team (a small number of large-point-value pieces) always makes me feel like I’m wearing a hospital gown–no coverage where I need it most, if you get my drift. If rolls go badly and worst comes to worst, where is my support squad? Not available on such a small team. Swarm teams allow for better team cohesion and complex, subtle strategy.

A good analogy is a large musical group like a choir, versus a small group of soloists. If one of the choir members gets sick right before showtime, the choir can perform without that person if necessary, and the show is not affected. But if one of only four soloists gets sick before showtime, then the show is going to be delayed until that performer can get on their feet again, because the show will be very different with only three voices. Swarm teams are like choirs–they work together and cover for each other’s mistakes and problems much better than small groups.

Weaknesses

But I will admit, swarm teams are not the strongest option out there. These chief weaknesses come to mind:

  • Smaller-point-value pieces have shorter dials, can’t take as much damage
  • Swarm teams can get too spread out across the map very easily, leading to easy pick-off kills by a beatstick team
  • Smaller pieces have generally lower attack and damage values–may not be able to hurt larger pieces

In general, playing a swarm team that’s just combat and no support is about as bad as playing a beatstick team with no support–it’s folly. Making a swarm team practically necessitates the use of Probability Control, Outwit, Support, Perplex, and Telekinesis, because your figures need that support. You need that Outwit to get rid of Superman’s Impervious; you’ll need that Prob to reroll that one-off on Hulk, or Perplex to increase the chance of a hit. (And if Hulk manages to hit you, you’ll need TK to pull your wounded piece out of combat, and Support to get it back at least closer to top click. LOL)

But a swarm team with support that plays a little more closely together (without blocking each other’s lines of fire) can overcome these weaknesses, with a little bit more thought and planning. That 8 attack can be overcome by 2 shots of Perplex, a dose of Outwit, and a Prob waiting on backup; that 15 defense can be boosted by a friendly’s 18 defense with Defend. You just have to figure out how to use each piece’s strengths all together.

You also don’t want to space out a swarm team too much. Too far apart on the map, and they can’t help each other with support powers like Outwit, Perplex, and Prob, and they can’t run back as easily to the Support character (or get TKed back to the Medic, for that matter). Beatstick teams can spread out a little more easily since they have longer dials and better powers–don’t make the mistake of keeping all your support squad too far away from your main combat, or engaging your opponent in two separate combat zones. Keep it focused.

Summary

If you like winning in unconventional ways, or just want to try something new and more tactical, a swarm team is a great strategy–it’s customizable and fun for theme teams as well as non-theme teams, and for certain, it allows you to simply outgun or out-combat your opponent. Build a team with some small-point support pieces, along with some cheap and good combat characters, and watch your swarm take the field!