Looking for a Flash game that will test both your reflexes and your skill at solving puzzles? Then give Jelly Jumper a try!
A shot of the first level–deceptively easy!
Basic Gameplay
In Jelly Jumper, you control a cute little guy made of green jelly, and you’re trying to jump him around a virtual, generic black keyboard, in which certain keys are traps, certain keys are helpers, and certain keys are just there to give you fits. The goal is to jump on all the green-highlighted keys, and if you can do it within a certain number of jumps, even better!
These are your targets–jump on all of these in a level to complete it.
You move the little guy around the virtual keyboard with your arrow keys. If you venture too far off the keyboard, your poor little jelly man will die, but any regular black keys (unmarked) are always safe zones.
The Various Types of Keys
Bomb Space |
High-Jump Space |
Opposite Space |
Random Teleport Space |
Fall-Away Space |
Protective Space |
Matching Teleport Space |
Explanations
- Bomb Space: instant death if you hit it.
- High-Jump Space: propels you much higher into the air so you can get across bigger spaces.
- Opposite Space: you move in the opposite direction from normal. Example: if you hit the Up arrow key, you’ll move down the keyboard instead.
- Random Teleport Space: will put you on another section of the keyboard when you hit it.
- Fall-Away Space: falls out from under you once you hit it, kinda like the donut blocks in Super Mario Bros.
- Protective Space: creates a protective bubble around you when you hit it, so you can touch down on a bomb space without fear of death for the next jump.
- Matching Teleport Space: always occurs in pairs–when you hit one, you’ll instantly be transferred to the other one.
Strategies
This takes precision, patience, and a little luck, especially as you level up. The first level (pictured at the beginning of this post) is quite easy, but a little farther into the game you get levels like these:
This is the most irritating level I’ve gotten to so far. The black keys are your only safe zones–no wonder this level is called “Stepping Stones!”
No, wait, I take that back, THIS is the most irritating level I’ve done so far. See all those matching-teleport spaces along the top? You can’t tell which one is linked with which; you just have to jump on them and find out where they each take you! Ah, experimentation…
Playing this game, you will get good at pressing the arrow keys JUST long enough to propel you to the target without overshooting it. Getting a run-and-go can help you on certain levels where your targets are spaced farther apart, but on some levels, it pays to just jump in a safe place for a little while if you need to get your bearings. Don’t worry too much about trying to do the level in a certain number of jumps, especially if you’re just starting out. You don’t get penalized or lose progress for jumping 20 times in a level which usually can be done in 3 or 4…trust me, I tested those limits quite thoroughly. LOL
As the game progresses, you’ll find more and more bomb spaces surrounding your targets, promising instant death at a touch…you just have to keep your cool and not move too rashly. Also, beware of moving spaces–those bomb spaces and teleportation spaces can and do move around in a few of these levels!
This game is an excellent combination of a puzzle game and an action game–it makes you think, but also makes you work your gamer reflexes.
To Play:
I like this game. I can’t get past level 13. I would like screenshots of all 50 levels.